MonkeyBalls's Forum Posts

  • that's... odd, got it all solved here =/

  • hmm can't you update your object every tick? That one is working with the individual images

  • Here´s the most recent link I have for the plugin

    http://tinyurl.com/C2ScmlPlugin

  • Hmm no, the pinning behaviour by itself is not delaying now

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  • Hey Tigago, try updating the spriter plugin, they have fixed this now =]

  • Great stuff man, spared me a lot of time.

    Thanks so much

  • +1 here

    Made the code manually, but didn't serve my need to the ocasion

  • Hi everyone,

    I know this topic is old, it seems that the updates fixed this problem.

    However, I'm working with Spriter and having this exact issue. I'm pinning a sprite form C2 to a imported sprite from Spriter, and it gets delayed.

    Even using other methods like updating position every tick has this delay going on.

    Any sugestions?

  • I think I'm having a similar problem, but it seems to get even more noticeable with a spriter object involved.

    Here´s an exemplo capx

    https://www.dropbox.com/s/ihjebgjixzx8e ... .capx?dl=0

    Any help here how to fix this?

  • Hey everyone,

    So I have this sprite object that is a loop animation of a smoke. I've imported an animation from Spriter that has a head with a cigarrete.

    I've pinned the smoke object with the sprite imported, and it fits and follows ok if the character is in idle animation, standing still. However, when I start moving (scml object is pinned to another object with standard platformer), the smoke has a delay following up, like it gets left behind a few frames trying to follow the position.

    Here's a simplified version that illustrates the issue

    https://www.dropbox.com/s/ihjebgjixzx8e ... .capx?dl=0

    Any idea why this would happend, and how to fix?

  • Here is my attempt at a fix, is this working how you wanted?

    https://copy.com/0ZeQHizXjlbc8JDG

    Yes, that's perfect!

    I see what you did, both objects has 8 direction bur only the movement one has colision.

    Great stuff, thank you so much

  • I've got one (pretty obvious) solution...

    The object wasn't perfectlly square ¬¬

    It's not rotating as I want, bu at least this way it looks the right way.

  • Here's an exaple file... just bump in the wall and move up and down.... there has to be a way to make the object rotate normally <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    https://www.dropbox.com/s/efzldelvzdtcp ... .capx?dl=0

  • Maybe try using one object for the movement, and another pinned object for the sprite rotation?

    Hey Quicksand, thanks for the reply.

    I'm actually developing a system where an animated sprite is pinned with the 8 direction object, and the sprite changes depending on the other object's rotation... so I get this weird behavior when colliding with a wall... one solution would be make the object bounce back a little from the wall, but I don't understand why it has this behaviour.

  • Hey everyone, thanks in advance for reading this.

    I'm having an issue with 8 direction movement that I'm not sure if can be fixed.

    Since I can´t upload a capx file, all there is to it is an object with 8 direction (a triangle helps visualization) and another solid as a wall. (like a topdown view)

    If you move and collide frontally with the solid, and then start moving sideways, the 8 direction object stops rotating to its direction, like the face gets stuck on the solid.

    Any way to solve this?

    Thanks