I've since transitioned into just writing the wrap ability into the event sheet as "if x >= 640, then x = 1". I tried switching back to just assigning the character the wrap behavior after r67, but it still glitches at the top of the screen. He just sort of jitters for a second then comes back down on the platform without ever coming up at the bottom of the screen. Thanks for the reply.
<img src="http://i629.photobucket.com/albums/uu20/eochranek/Trepidation_Glitch_00.png" border="0" />