moebios's Forum Posts

  • I don't know what's lerp! @

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  • Thanks, guys.

    I doing using the plugin "MoveTo". But it's strange, whenever he (the circle =P) moves to top or down he "walking to back", any idea how to fix this?

    <img src="https://dl.dropboxusercontent.com/u/2064178/construct.gif" border="0" />

    The .capx url (https://dl.dropboxusercontent.com/u/2064178/test01.capx)

    Thank you again!

  • Hello,

    I'm a doubt about touch. How do I touch up when an object make it move X px up and down when playing make him move X px down?

    <img src="https://dl.dropboxusercontent.com/u/2064178/touchmove.png" border="0" />

    Can anyone help me?

  • I use the version "personal" the construct.I want some items will be easier to drop than others. For example, I want drop more coins than keys. But do not believe the way I did it is the best.

    Tnks

  • what better way to make a "monster" or "chest" drop a random item?

    I'm doing this:

    monster HP <= 0

    monster set Drop int(random(1,10))

    monster destroy

    -------     monster Drop <= 4

              monster spawn coin

    -------     monster Drop >= 5

    -------     monster Drop <= 7

              monster spawn key

         

    -------     monster Drop >= 5

    ------------ monster spawn red potion

    But I'm not finding it effective. Anyone have a hint?

    Tnks

  • They collide and catch on obstacles. Would you like to keep a safe distance between them.

    dropbox.com/sh/af6scv6xq3jovq3/F68Xc0PIHL/monsterfollow.capx

    Tanks all =)

  • Hello everyone,

    The monsters of my game follow the player using "custom movement> Accelerate toward position", taking the X and Y player.

    They chase the player as expected, but the monsters are overlapping, all in the same position. Does anyone have a hint to solve this?

    Thanks all =)

  • Really works. Thank you 7Soul =)

  • Hey everyone,

    I have a question. Is possible compare the variable of an item within a family?

    Eg

    When the player colliding with an item (a sword, for example) go through the inside of a family and locate it inside the family.

    Thanks

  • works!

    Thanks,justifun <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi guys,

    Can anyone help me?

    I'm not able to do :(

    I wanted make an enemy to stay flying and following the player like a helicopter.

    The helicopter shoots toward the player, but the shot does not follow this player.

    The helicopter position changes according to the position of the player.

    Example: hugoluigi.com/helicopter.gif

    Does anyone have any idea how to do this?

  • Finally done. With the help of my friend "snake" =)

    hugoluigi.com/arc-motion-vspeed.capx

    Tnks!

  • Is more or less like this (see capx). But there are a problem, It seems a chaser missile and not a "bullet" which was thrown with an arc angle =/

    hugoluigi.com/arc-motion.capx

    tnks

  • Hi, anyone help me?

    (first, sorry my english)

    How do I make the shot of the enemy, in arc motion, go to the player position, but do not following him if he moving.

    (example)

    <img src="http://hugoluigi.com/arc.png" border="0" />

    Thanks!

  • My god, man, it worked.

    hugoluigi.com/bulletfollower2

    Thank you :)