mintPIXEL's Forum Posts

  • Hey guys, I just released a demo of my new game on GameJolt and I would love some feedback from you guys! Give it a try and let me know what you think! You can play the short demo at

    http://gamejolt.com/games/platformer/8- ... emo/21592/

    Thanks!

    mELTINGsKYsTUDIO2014-01-24 15:57:35

  • Im currently working on a retro styled platformer called 8 Bit Crypt. You can play a demo over on Kongregate! kongregate.com/games/mELTINGsKYgAMES/8-bit-crypt. I love feedback!

    <img src="https://scontent-a-ord.xx.fbcdn.net/hphotos-ash3/t31/1599690_575903279160720_499258727_o.png" border="0" />

  • Im currently working on a retro styled platformer called 8 Bit Crypt. You can play a demo over on kongregate.com/games/mELTINGsKYgAMES/8-bit-crypt. I love feedback!

    <img src="https://scontent-a-ord.xx.fbcdn.net/hphotos-ash3/t31/1599690_575903279160720_499258727_o.png" border="0" /><img src="https://scontent-a-ord.xx.fbcdn.net/hphotos-frc3/1496064_575903282494053_1743140862_o.png" border="0" /><img src="https://scontent-a-ord.xx.fbcdn.net/hphotos-prn2/1512142_575903275827387_829476418_o.png" border="0" />

  • Well, there is the "Audio analyser.capx" example bundled with C2 that you could use/tweak to your needs.

    Yeah, Ive been taking a look at that. Im not sure how to pull the data I would need. I was thinking about having certain things triggered by certain sounds. (Like say, drums for example, trigger background changes etc)

  • Ok, thats a shame, but thank you!

  • Im looking at spicing up a game Ive made, and have had a few ideas. One of them is to use the background music to trigger events. Is there a way to do this in Construct 2? Checking for a certain frequency and then using that to trigger an event?

    Thanks for the help!

  • Windows Phone simply doesn't support point sampling. The upcoming Windows Phone 8.1 update should add support for it.

    Oh, well that makes sense. Kind of a bummer, but good to know. Thanks a lot for your answer. I guess Ill have to look around to see when windows phone 8.1 comes out!

    Thanks again!

    Adam

  • No one else has this issue?

  • Hi guys,

         I've been working on a few projects and I have noticed a problem. Integer Scale doesn't seem to work on Windows phone. I use mostly small pixel sprites, and on iOS they look sharp and clear, same on the web browsers. But as soon as I load the game into windows phone, they are a blurry mess and still don't fill the screen. Are they settings I need to mess with inside of Visual Studio? Any help would be greatly appreciated.

    Thanks,

    Adam

  • Try turning pixel rounding off and set sampling to point.

    Thanks, but I already have it set that way. I think what happens is when pixel rounding is off it just kind of jumps to the next spot.. Because of the size of the sprites it makes it look jerky.

  • Hi, Im making a game that requires very small pixel art. Everything is working great when I turn pixel rounding off, But when I turn it on the players movements are extremely jerky. That is the only thing I change. Is there anyway to fix this? With out the rounding, it seems like my artwork gets a little blurry from time to time.

  • http://www.scirra.com/forum/topic76657.html

    Looks like it's Chrome.

    I just saw the update, I updated chrome and its working great! Thanks!

  • Ive been making a game for a while now, and I just updated to the new stable release. All of a sudden Im getting about 50% of the frame rate I had (60fps down to 30 fps) Nothing else changed. I haven't added any new actions or events. And ideas on what could be happening?

    Thanks

    Adam

  • Anyone have any experience using clay.io with windows phone?

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  • Hi,

        I'm making a game that I plan on releasing for Android, Windows Phone, iOS (iPad and iPhone), and Windows 8. Id love to have a leader board that includes all of the scores from all operation systems and devices. Can Clay.io do this? And is it the right chose for mobile leaderboards? I've been messing around with it and want to have a decent idea before committing to implementing it into my game. Any help would be greatly appreciated. Id love to hear your experiences with Clay.io, or other methods as well.

    Thanks,

    Adam