Nope. You are free to give it a try and post your results ofc.
(just noticed that it is possible to skip the used-variable/function and instead use family1 for each ordered by uid, pick family2 by comparison family2 uid > family1 uid)
lennaert: I've meddled around with the foreach and distance expression before, but the saved performance wasn't really astounding. Here an example:
s000.tinyupload.com/index.php (the used variable will prevent duplicate comparisons)
click on the text to dial through the different collision detections.
Your suggestion only compares against a single point, so it is not really useful but I've added it as well.
An important aspect is being able to animate it (or at least import vectorbased animations like swf).
I tried to implement a quadtree, but picking elements before checking for collisions takes as much performance away as you get in return from doing less collision checks.
Only thing you can do is calibrate your PC monitor carefully to make sure that your software displays nice on screens with decent color calibration.
scirra.com/tutorials/631/ajax-simple-multiplayer-update
Post it without the http://(www.) in front and people will manage to find your link. It is just there so that bots don't automatically improve their search machine rank/index by spreading links to their sites.
Having the files available locally is always more convenient :) (+ yt is only 192 kbps aac on HD, so you'll miss out on some of the more masterfully crafted pieces of music if you have a good audio setup)
The good thing about the Portal 2 soundtrack is that it is free^^.
1-3 work days is considered fast for email support requests for any company, so asking for a 0 work day reply is a bit silly :p.
Another way to "cut" sprites would be one of the blend modes, check out the blend modes example that comes with the program. Ofc a tiledbackground will work better in this case.
DUTOIT:
Well there is a workaround for opening .capx, so it is not a big problem for people that know about it.
I can run two instances:
666kb.com/i/cjp4cglwol6p0id7z.jpg
No stability issues either.
s000.tinyupload.com/index.php
Hope it helps (added a deselection at the end as well). Works with as many bars as you want to have.
<img src="http://666kb.com/i/cjoeny8z15z474nlb.png" border="0" />
When bullet hits, instead of applying damage to a single unit, pick units around bullet.x and bullet.y and apply damage to those instead.
Use pick by comparison and compare distance(unit.x,unit.y,bullet.x,bullet.y) less or equal your_splash_radius
Develop games in your browser. Powerful, performant & highly capable.
Yes it works.