Milupa5's Forum Posts

  • Hi, this is lovely, much appreciated!

    One question: How would you go about averaging the scores. The reason is (and I've been searching all over for this): the scores would be seconds the level is completed and I would only display the user was above/below average, like the popular Blendoku:

    Do you think it's possible somehow (even if it is not super accurate)?

    Many thanks,

    Milan

  • Anyone with a success for the Moto 360? My game for Wear is almost finished, then I'll give it a try.

  • Well, neither skew nor distortion grids can really work in the canvas2D renderer. I'm already a little surprised to see how little WebGL shaders seem to be used, even when there are good fallback options, which seems to be mainly because they aren't supported everywhere yet. So I'm hesitant to add complicated new features which won't run everywhere.

    Maybe now that IOS 8 will support it?

    I've been searching for a "simple" skew for the past 4 days and not really any good solutions. Could we start with that? it would enable a lot of pseudo 3d tricks, like card flip, or perspective. And ultimately tricks like this:

    http://animateyourhtml5.appspot.com/pres/#9

  • I'd also love to use a skew plugin.. really missing from the plugins

    Does this help? (I'm no good at coding)

    http://jsfiddle.net/dTyRG/

  • I'm also super interested in this! Such a simple transformation and is missing from the effects. I'd be happy with webgl too.

    I'm looking for this:

    http://animateyourhtml5.appspot.com/pres/#6

    Ultimately for this:

    http://animateyourhtml5.appspot.com/pres/#10

  • I don't think it's actually possible to record audio to a file with User Media. I looked at it at length, and couldn't figure it out. Obviously saving it on a remote server is a different animal and would be the next step..

    > Milupa5: You guys should check the User media plugin. That's what you need to get the microphone input.

    >

    > Nevertheless, for recording/saving/loading on server it's far more complex than you believe and no plugin will help you out due to HTML5's nature.

    > You need to find your own way to put the "audio" file to a string/data format (this possibly could use a plugin, none exist for that as far as I know) and need to have AJAX calls to scripts on your server that will handle its being saved/loaded.

    >

    > Look the how do I FAQ for AJAX usage example.

    >

    i totally DON'T get how user media work

    just want simple way to record sound to data(json?base64?whatever!)

    I

  • Is it possible to do a simple voice recording app for mobile? I'm looking for a solution, preferably using the open source Opus codec to have small file size. Then sending and retrieving the audio files from a server.

  • very interested in a plugin (for mobile). Is it still being developed? (not a flash obviously)

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  • Yes please; even better, the open source Opus codec would be better for storing audio files (preferably on a server).

    I'd even pay good money for a plugin like this for C2.

  • I'd also love to hear about a solution. Ideally I would even want to upload the recording to a server. Any tips would be apprecciated.