Okay guys, this is going to be a long one. Let me preemptively beg for patience and mercy. You WILL have to explain things like I'm 5 years old.
I'm trying to create an inventory system based off of this Construct 2 tutorial:
https://www.dropbox.com/s/a21t52ct6evtm69/Inventory%20Tutorial.capx?dl=0
Here is my game:
https://www.dropbox.com/s/lnmfbwosi59171v/MURDER%20CASTLE%20GAME%2010.21.capx?dl=0
The main difference is that my game does not use a mouse; it is keyboard only, which was the beginning of the problem.
There are collectibles spread around the floor in the "Foyer" layout. The goal is:
1) To have these items disappear from the layout and appear in the inventory
2) To be able to select these items from the inventory by positioning the Selector over them and pressing Enter
3) To be able to combine items in the inventory
4) To be able to compound certain items without taking up more space in the inventory. For example: the player will have to collect keys throughout the game. If they collect 3 keys, I don't want that to take up 3 inventory slots... I want one key in one slot with the text " You have Key 1, Key 2, Key 3" and have them be able to select from that list.
Let's begin with item 1: Upon collision with a collectible, the collectible disappears from the layout and appears in a slot in the inventory.
I have studied the tutorial for weeks and tried to copy it to the best of my ability (keep in mind, my ability is shit). Collectibles do not disappear when I collide with them, and they do not appear in the inventory.
Relevant Event Sheet items:
Line 49-51
Line 69-70
Thank you so much. Let's have fun today!