mikewalton206's Forum Posts

  • I want to make an nes style game on construct and put it on an nes cart. Is this possible or is the construct engine too powerful for an nes to run it?

    You can for sure make that type of game but no you can't put it on the nes. You would have to work for Nintendo and develop it with them on something other than C2/3 I would just make the game you want and put it on everything else available. The home page says what platforms you can put your games on.

  • Thanks for reply to my post, May I see your project? I want to learn it first

    try this animation... save it to your computer and practice making the page turn with a tap on arrow or something.

    https://www.bing.com/images/search?view=detailV2&ccid=Ac4vvGhy&id=E1E807592D2689EC19535295AD587BAE960AC060&thid=OIP.Ac4vvGhyHML90PxJ0rktzwHaFj&mediaurl=http%3a%2f%2fclccharter.org%2fgabe1%2fImages%2fbook_animation.gif&exph=312&expw=416&q=book+animation+gif&simid=608035167807081669&selectedIndex=5

  • Thanks for reply to my post, May I see your project? I want to learn it first

    I haven't made a project doing that lol I was just telling you how it could work so that's something you'll just have to test out on you're own. If anything... google images of book animations or something like that and then just use that for practice.

  • Hello guys.

    I want to make a visual novel as an early part of my game. This visual novel will be used as an introduction only, nothing more. But I want this visual novel to be an interactive book, so there are books and games at once. Now, i've my own game without visual novel/ebook. In this forum, i was looking for tutorial about visual novel/ebook, but all links about it was down. So, my question is:

    1. How i make visual novel the easiest possible?

    2. How i make visual novel/books and games at once?

    How do i solve it? Anyone can help me?

    Anyway, sorry my bad english.

    Many thanks....

    Well first i will say have a book/novel animation made up for you with all the pages say like 30 pages or whatever amount of pages you want the book to have and then... you can do something like system on object right arrow pressed set book/novel animation to 1. Then it just gets crazy from there lol because you can set it up so each time the right arrow is pressed the book/novel goes to the next animation/next page. Your idea is cool but will take some work but not much

  • Looking good allready man

    i love me some bullet hell

    nice to see more construct shmuppage.....

    Thanks a lot! Yeah we don't see much and it's such a great type of game to make! I haven't even showed you guys the boss fight I made ?? pretty crazy lol once I work out a few more details I'll add some gif clips, videos and pics

  • The easiest way is to define 5 imagepoints on the table sprite. And then simply place cards on these imagepoints.

    Card #1 goes to "CardPoint1", card #2 goes to "CardPoint2" and so on.

    Card set position to (Table.ImagePointX("CardPoint" & cardNumber) , Table.ImagePointY("CardPoint" & cardNumber))

    I was able to fix the set up that I made, thanks!

  • Which part of the video are you referring to?

    Also, what do you mean by "when you play a card" - is this when you remove a card from your hand and place in onto the table?

    Or is this when you receive a card from the deck and it's added to your hand?

    I'm struggling to understand how is this question different from your previous post?

    Sorry about that... yeah it's the part removing card from hand and palce it onto the table. Doing one is easy but then comes when i want to play another card. I don't want it to go on top of the first card on the table. I want to play up to 5 cards on the table but not have the cards slide over like the hand of cards. if you see in the video that cards get placed and the table next to each other without having to slide them over

  • Oh and here's a good video of what I'm looking for.

    https://youtu.be/Z9NTPj4W6RI

  • Ok so you know how in the card game yugioh when you play a card it goes to the middle and when you play another card it goes to the right of that card and when you play a third card it goes to the left of that card of the first card you played. Then when you play a fourth card it goes to the right of the second card you played and lastly you play the fifth card and it goes to the left of the third card you played. How do you go about doing this? I kinda have it down a bit but I'm worried when a card is destroyed will the next card I play go to the spot of the destroyed card 🤔 lol Any ideas would be greatly appreciated! Thanks

  • Ok so here's one of my projects that i'm working on. I pretty much have the whole first level complete. Just gotta add few more elements and other stuff. This game will have a variety of ships, power ups, hidden area's, achievements, lots of levels, boss rush, 2 player option and much more! Hope you guys like it so far. The player jets are just place holders tell I have some original ones made for me but I say 98% of everything else is original. Anyways thanks for checking out my post!

    https://www.facebook.com/alienassault/

    https://alienassault.files.wordpress.com/2018/01/recording-22.mp4

  • nevermind.......disregard last post lol works great now thank you

    LOL ok good and you're welcome!

  • I'm using a edited version of the Multiplayer example, so instead of the laser beam The players now fire bullets.

    I put all bullets in a family (There are only two bullet types so far in my program) and I gave the Family a instance variable called "Damage", this is what my code looks like...

    For each (Peer)

    On collision with (Bullets Family) Actions- Peer [ add Bullets.Damage to Health]

    Actions- Bullet Family [Destroy]

    I have a bullet that supposed to do -10 damage but in only does -1, please Help!

    Hmm.... do you have the damage variable set as a Boolean? if so then it might go like this...

    For each (Peer)

    On collision with (Bullets Family) Actions- Peer [ subtract from Damage 10]

    Actions- Bullet Family [Destroy]

  • in my file when the player moves a certain distance after the start of level, the screen/bg/player sprite all get buggy...... please help.....here is the capx

    https://www.dropbox.com/s/5ndvsml2g6cu4 ... .capx?dl=0

    ok I fixed your problem <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> set your window size to the same size as the layout. Then to fix the small size of the level... create a new event and do system>on start of layout and then add the action scale layout to 2.0 and there you have it!!! Good luck with the rest of your project.

  • looks cool! too bad i'm not familiar with that game so I can't really help -_- lol but can you give us ideas of what's not working for you? Maybe then we can get a better idea of how to help ;D

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  • It actually depends on the circumstances, I only want the knowledge to make a boss fight, which I have no knowledge at doing such thing in this type of genre.

    Here... Try this out. It should get you on a good start.

    https://static3.scirra.net/uploads/articles/5040/EpicBossBattle.capx