mikehive's Forum Posts

  • I enjoyed the funny demo!

    Your text typing effect has the same problem mine had, where if a word starts typing at the end of the textbox it doesn't get word-wrapped until it's gotten long enough and so you can see words 'jump' from one line to the other mid-typing. This is the function I wrote to fix it though, which basically processes the text to automatically have line breaks before it gets sent to the typer (source text goes into a variable named textToProcess, and my spritefont object has an internal variable charsPerLine containing the maximum number of characters per line - I decided to store this in a variable since it can change in my game depending on the content of the text box, because the text is longer and fills the whole box if there is not a character portrait):

    I'm using Rex's Typing plugin for my typing effect, and you don't need to use the AreYouTyping boolean, I just added that to my code so I can test if my text object is currently in the middle of typing something already. Hope this helps

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  • Could you, instead of literally erasing the data, simply overwrite it with reset variables for a new game?

  • Why does the little guy look like Hitler?

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  • Wacom tablet all the way for me. I can't begin to draw anything with a mouse. I literally do like four pixels and go "arrgh screw this where's my tablet"

  • I wish this podcast would come back! Or that somebody else would pick up the concept and run with it. I'd love to hear more interviews with people doing interesting things in C2

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  • Apart from anything else, unless you're trying to specifically parody Super Mario Bros and you have to use Mario graphics for some reason, isn't it better for your game to have its own, original look?

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