Michiyo's Forum Posts

  • So I'm making a game where you have a rock shooting cannon and you hit birds with rocks.

    -Once a rock hits a bird, it's physics are enabled and it falls

    -Once a bird hits a bird, it's physics are also enabled which will be what triggers combos

    -The birds fly across the screen at random Y locations

    Problem:

    Before I hit a bird with a rock and 2 birds collide, they will both fall. I only want a bird to effect another bird after it has been hit with a rock.

    I've tried fixing this by giving a private variable to a bird, making it true once a rock hits it, and checks if the bird is being hit by another bird with the property as true, but to check a private variable of an object only checks it's own private variable, not the private variable of another object.

    I hope that makes sense, I'm really lost here. I'll upload the .cap if anyone needs it.

  • I chose iPhone and iPod Touch because I want to make money. I can make a very simple game and put it on the apple store, if it sells I can make some extra cash. The XNA/PSN one was my second choice.

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  • That's not what I meant. I'm talking about explosion physics effecting the objects around it. Not particles.

  • I was wondering if someone could make an "Explosion" behavior with variables such as distance in pixels, explosion power, etc. It would be much easier than using vectors and stuff.