But how can my problem be fixed? I want the object go to the same place when it collide with the trampoline object when the time scale is 1 or 2
It works for me on android, but I didn't try it on IOS.
APK file: http://arpa7com.com/Rne1nqi
Hello, when the time scale is equal to 1 the physics ball collide with another object (trampoline) and the ball jump, but when the time scale is equal to 2 the ball does not jump or jump with a higher force. How to fix this problem?
capx file: https://www.dropbox.com/s/fe8yb57x0z4v5gk/Physics%20time%20scale%20problem.capx?dl=0
Hello, I export your project to apk via cocoon.io and it works fine. So maybe you should try your apk on another device.
I will send to you the apk file via email.
I get your email, and I'm downloading your project right now.
And don't worry. I will not share your project with anyone.
Can you (@istero) please send to us a .capx project that you try to export it to apk, so we try to export it to apk and know if the problem is from your project (maybe plugin or behavior....) or not?
Sorry for if my English is bad.
Maybe you have an old version of Construct 2
Try to uncheck the “Minify script” tick! This may cause blackscreens in your game.
And be sure to install ALL cordova / cocoon plugins (in your cocoon dashboard) which you are using in your Construct 2 project. Otherwise the game may starts with a black screen!
Follow the steps in this link: CocoonIO – Complete Guide for Construct 2: https://shatter-box.com/knowledgebase/cocoonio/#build-your-game
Hello istero,
This is a video about export to android via cocoon:
, I use it because the ability to create and import Android keystores and iOS signing certificates have been disabled from intel XDK (Maybe this is your problem too) (https://software.intel.com/en-us/forums/intel-xdk/topic/735617)
And this a link to make a keystore file for android: https://developer.android.com/studio/publish/app-signing.html
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Sample (.capx):
http://arpa7com.com/56bFdVX