meichen8050753's Forum Posts

  • Problem Description

    quality in defferent in ios and android

    Attach a Capx

    Description of Capx

    my project is a advertising for dior

    Steps to Reproduce Bug

      export project with html5 and open it in ios default browser and android default browser Observed Result you can find android's quality lower than ios Expected Result have same quality in this devices Affected Browsers
        my device is htc one and iphone 5/5s/6 Operating System and Service Pack ios android Construct 2 Version ID releases r195
  • Use LiteTween.

    Thanks, It very helpfull for me

  • eg. form (0.0) to (100,100) linear in 2second

  • >

    > > My games looks okay on both platforms. It will be a lot easier to help you if you post a screenshot here, or just give more info.

    > >

    >

    > if you set the same size with this imgs, you can find, quality in ios and android are defferent, ios is most better then android

    >

    Ah, yeah, i understand, your project is the same but you are using 2 different browsers, iOS safari and android's stock, well you can't do anything to make these browsers perform perfectly identical, this is because android's stock browser, it's shitty on most android systems, use chrome for android or firefox, i bet your project then look the same on both platforms. Or you can export with phonegap or any other mobile export option, then your project will 100% be the same on both platforms.

    I see, but my project is advertisement on weixin app?

    at last ,I fix it like this?

    fist set fullscreen off

    then

    		$("head").append('<meta name="viewport" content="width=device-width, user-scalable=no">');
    		$("body").css({
    			height:"100%",
    			margin:"0px",
    		});
    		$("#c2canvasdiv").css({
    			width:"100%",
    			height:"100%",
    		});
    		$("#c2canvas").css({
    			width:"100%",
    			height:"100%",
    		});
    		var scale = $(window).width() / $("#c2canvas").attr("width");
    		var temp = 'width=device-width, user-scalable=no, initial-scale='+scale+', minimum-scale='+scale+', maximum-scale='+scale;
    		$("head").append('<meta name="viewport" content="'+temp+'">');
    [/code:lg3kdnw6]
  • My games looks okay on both platforms. It will be a lot easier to help you if you post a screenshot here, or just give more info.

    if you set the same size with this imgs, you can find, quality in ios and android are defferent, ios is most better then android

  • you can see how it works in 'Template: Infinite Jumping'

    thx. it's very helpfull

  • It's not intuitive - check out the Touch object's acceleration values.

    thx. it's very helpfull

  • I wan't use Gyroscope in my project on mobile devices, but I can't find any examples about this

  • when i drow image label on canves, ios have the perfect quality but android is lower too much。

    I used same project。

    how can i solve this。

  • There're a tutorial exists that teach you how to do this using loader layout.

    https://www.scirra.com/tutorials/318/ho ... ng-screens

    great, thank you very much

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  • Problem Description

    when I wan't input something in textfield, canvas become so small, and I can't input anything

    Attach a Capx

    http://42.121.104.41/qa/

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

  • I want to change loading bar style, like use a sprit animation, but i dont know how to do

  • Prepare a second image on an image editor and change frame? (sorry if I state the obvious)

    Thanks for your reply, It is usefull to me

  • I use Touch to Achieve this, when touchs move , I draw a sprite in canve;

    When touch moved slowly everything fine, like this:

    But when touch moved fast, I have some problem like this

    Points can't link up each other,so how do i to solved this

  • Thanks!!!! It's very usefull