meapps's Forum Posts

  • also not working app dont starts .... no error message

  • Update new ingame video: youtube.com/watch

    thank you for watching...

  • I have create a small Indiegogo Campaign for Turmoil Deluxe.

    Its almost done.

    Please check it out if you are interested and support and share it.

    Turmoil Deluxe Indiegogo Campaign

    Thank you for reading this thread.

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  • Hi, first of all, sorry for my english, its not my native languaje.

    After 2 days of changes to improve the performance on android using cocoonjs, i cant get the results that i want. I reach 40-50 fps in a nexus 7, so in slower devices will be unplayable... and i need to add more enemies/events/sprites!!

    My question is, are construct2 developers working in something that improve android performance?

    You could release your game only for high end devices then you need not take care about that. Its always on android you cant support all devices etc. ..

  • Seems only to be the xcode , iOS build really strange behavior

  • Thats the HTC Sensation i have the same problems.

  • Hum

    I have horrible performance when use audio in Cooconjs

    I think before is the best the cooconjs can make but

    now I change my mind and I go to contact ludei. Appear

    is a problem with some devices.

    thanks.

    True i got around 20 fps on my htc sensation and on Samsung 3 ... around 30-35.

    It is possible only to target high end device in the google play store.

  • Tested it with Cocoonjs, the performance is incredible! I managed to get a smoother fixed 17 FPS on the old machine.

    Thanks a lot for the help!

    On a side note, it seems Appmobi pales in comparison thus far. The directcanvas export didn't work for me. I haven't tested Phonegap though, but judging by what Cocoonjs did, I am happy to stick with it.

    Keep in mind if you use sound effects in can drop to 2-5 fps.

  • Gez try to logcat it. On your device. There is an logcat app also try to install it click record then start the space blaster game etc... save it and check the log files then.

  • try to test it with CocoonJs you should get 30-40 fps.

  • Hi guys, the game I am prototyping runs fine on most PCs and the latest Iphone, but once it's tested on Android device, the performance hit becomes significant.

    Probably a very dump thing to ask, but using alot of Every tick is a bad idea for mobile games?

    I am trying to do an endless scrolling background and it seems like making it scroll all the time is a very bad idea?

    It depends also on the device. It should run smooth on high end devices.

  • Orientation is set in CocoonJs Cloud and also was working with the last beta of Construct 2. I changed nothing.

    And the build will build with xcode... etc. I will try to provide a sample .capx and send Ludei a email too.

  • Tested it now several times. There is a Bug with Stable version and the CocoonJs.

    Selected Orientation is not working. Went from Landscape to Portrait.

    Beta version and other version before no bug!

  • My game beta Turmoil Deluxe:

    play.google.com/store/apps/details

  • In my game i have a tank the tank should move from left to right.

    I made a X statement for left X<=0

    or right X=>900

    then rotate 180 degrees

    and i use or.

    it works several times but the tank got stuck or disappears.

    Its seems like it triggers different everytime.