MChiz's Forum Posts

  • You are welcome!

  • I still have to learn to use the 'c2addon' files, but installing new behaviors is pretty easy.

    Copy the behavior folder into "%CONSTRUCT2%\exporters\html5\behaviors\" and start Construct 2. The new behavior will appear as a normal one.

    Hope that helps!

  • Yes, that could be useful

    For now I have added another very simple behavior and a feature to the platform behavior. You can check the repository

    I hope to have more time to put in this and other new behaviors. Thanks!

  • These are Time 1, Time 2 and Time 3

    This example has proven very useful to me in game development, because sometimes you can't catch things at a normal speed. For the high speed mode, it is useful when you have to arrive to a certain point of the game very fast, for example.

    Also, you can use a shortcut to show some sort of lame UI to present useful values that you want to change in realtime. Maybe the parameters of a effect. This way the artist can fine tune the parameters of the effect to achieve the desired result.

    You can set a shortcut to go to each level (LEVEL1, LEVEL2, whatever), or enabling immunity to check the behavior of the enemies without worrying of being killed, ...

  • Thanks! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I've been adding some new things in my repository: https://sourceforge.net/p/mchiz-constru ... HEAD/tree/

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi!

    I'm trying to figure out how to make AppCache working, but I am not doing it right completely.

    On both Chrome and Firefox, when disconnect my network cable and press Ctrl + Shift + R is works fine, but if I go directly to the URL or press Ctrl + R I receive a connection error and the app doesn't load.

    Does someone found this problem before?

    Thanks!

  • Yes, that's why I'm inclined to use the distribution I described. However, the ideal thing would be a completely offline execution, from my ideal standpoint.

    I think I will survive that way for now ).

    Thanks!

  • I think not, because it is only for desktop, if I'm not mistaken.

  • Hi!

    I'm aware that currently is not possible to execute an HTML5 Construct 2 game from disk, but I'm in a situation where I find this type of distribution desirable.

    My first question is: is this limitation avoidable in some way?

    Here is my situation:

    I'm going to sell a digital product from my website which consists audio files, video files, and pdf files, everything inside a zip, and I want to include a couple of Construct 2 apps to teach some things that have to be interactive.

    Obviously, the clients can be on iOS, Mac, Windows, Android, ... but I can't make apps for the stores because I will sell the product from my website and it can't be public.

    The only option that I have right now is to store the apps in my web server and provide a link to them, which is not that bad, but I would prefer that the clients have everything in their devices.

    My second question is: if it is absolutely impossible to do this kind of distribution, do you a better idean than having my app "public" in my hosting?

    Thanks a lot!

  • I still have to work on functionality, like for example the classical "two seconds back, foward, punch", like the Guile Sonic Boom.

    Very cool, hope to see more from you.

    Thanks! I want to do more extensions to Construct 2, but I'm too newbie with it to have ideas that will be useful. I'm open to suggestions

    perfect for creating cheats

    Yes! As the good old "Down, R, Up, L, Y, B" from Super Nintendo Street Fighter 2

  • Thanks!

  • Hi all!

    I'm new in the forums and I'm a Construct 2 user just from 2 weeks ago.

    I have coded a behavior which is very handy for me to debug my games and I just wanted to share with you. It is unfinished because it doesn't save its state and because it is only 2 days old.

    The behavior is for detecting combination of keys (not just keys, but for the sake of simplicity...), just like the special movements of Street Figther 2.

    You can try the first demo here. (You will need a keyboard!)

    Please, don't hesitate to give me your feedback!

    Thanks!

    EDIT: It is open source and free of use. You can see the code here.

  • I played the demo and it is very good! Great job!