mayhamurasaki's Forum Posts

  • Hello Scirra team!

    I have a game published on Steam, and I received a report from a user with a bug where the character could cross the colliders (solid tilemaps, and sometimes just triggers) in some situations.

    After testing on several computers, with suspected performance or updates, I was unable to reproduce the problem. So, I exported it in HTML5 form and asked the user to test it in different ways.

    It was seen that through the Google Chrome browser, the bug persisted. While the same did not happen with Microsoft Edge.

    The user has more updated Chrome, compared to my own version.

    In a curious event, the player noticed that the bug did not happen in Chrome after opening the Valorant game in the background.

    What can I do to find the problem? Why can this be happening?

    We already checked if the browser ran webgl2.

    The only thing I didn't do was ask the user to clear the browser's cache.

    It is a very strange problem to require such action in a game that will be released shortly ... Any solution?

    ---

    You can play and test the Demo version of the game by yourself:

    store.steampowered.com/app/1389120/Dojoran

  • Thank you for playing !

  • clock no money for iOS ;(

  • zabo I'm glad you liked it!

    For now it seems that I had problem with Android versions below 8.0. Not in every mobile, but in a good part.

  • If it has nothing to do with it, Construct has an open problem then.

    It didn't fix itself, I had to do several internal test uploads to finally clear the error message.

    I had no support for that.

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  • Hey thank you! Was my first feedback on tablet ^^

  • After a lot of trouble, sleepless nights, and a year of study, I was able to develop my first game =)

    It is a Break Blocks style casual game for Android.

    You control a cat with powers where the goal is to destroy all blocks before they reach the last row, summoning eyes and using spells~

    Unfortunately I already received some malfunction reports on some cell phones. I think Construct is not the best engine to export on mobile... But I learned a lot, and I hope it is the beginning of a great career!

    You can download the game for free on Google Play.

    play.google.com/store/apps/details

    Reviews are most welcome, and if you have any problems running on your device, please tell me the model and version!

    Tagged:

  • Problem solved.

    I was testing on the internal test publication, exported without requesting permission from External Storage, and with Minify = none.

    I don't know which one solved, but somehow the plugin is having problems.

    I can now create products in the Play Console.

  • Here's the capx. I forgot anything?

    The public key are set...

  • Still the same =(

  • I already uploaded it, it's only in Publishing Pending.

    Unfortunately I didn't publish it as Alpha, it's my first time on the Play Store.

    Some people told me it was supposed to appear, others told me to wait, since the events are set up correctly.

    As soon as it is published in the Play Store I return saying if the error message is gone!

  • Maybe the APK need to be online on play store first?

    I will wait they accept my apk before config the products so :S I was thinking this is the problem.

    The error text just say "I need to upload an APK". I think before that I could config the products.

  • "DATA DE LANÇAMENTO:

    When you least expect it"

    This looks amazing! :O

  • I'm using the official plugin MobileIAP on Construct 3.

    But when I try to config the products on Google Play Console, they ask me to add the BILLING permission to the APK.

    I saw another posts with the same question, but they have no answer.

    The plugin doesn't work??

  • I tried to post the solution I found yesterday, but apparently I was having trouble loading the forum pages.

    The first solution was to try to make collisions through Ray Cast, and after a bit of research, I found the solution in this topic:

    construct.net/en/forum/construct-3/how-do-i-8/bullets-corners-144487

    (REALLY thanks to Magistross!!! I could not have done the angulation calculation alone.)

    The second solution was for a tip to use Physics Behavior in a brazilian community. The collisions worked almost perfectly! The only problem is infinite bounce loops that happen with the ball, but it's not that problematic, I'm trying to solve this.

    And the third, actually reason, is that this bug probably happens only in small layouts. Searching for "bounce" in Construct 3 templates, there is an example of Scirra using only Bounce off solids that works perfectly.

    My project is set to retro style, and maybe the accuracy of collisions is not that good with frame rate. (I haven't tested it yet)

    Anyway, thanks for the help brunopalermo! You would have solved my problem too! It was really causing me a headache xD