Mayfly's Forum Posts

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  • Bumping to see if there is a good way of implementing this?

    I'd move my game to C3 but the plugin's used are not supported (A problem for almost all my in progress projects which is keeping me on C2).

    I am trying to get Google play services working on an android build.

    Hopefully someone can help?

    Ashley is there a way I can add Google services functionality in C2 and then use C3 to build my APK?

    Thanks,

  • Bump, if anyone knows how to get this working?

  • Hi,

    I was updating the names of sprites in my game and ended up deciding I wanted to rename one sprite from "SPR_Tuck" to "SPR_Draft"

    I also decided to rename a different sprite from "SPR_Draft to SPRDraftZone"

    As expected, all events updated themselves to the new names without any issues. But one thing that did go funny was that the sprite I changed from SPR_Draft to SPR_DraftZone ended up having the actual sprite picture change to the one that I just put to that name. It might be a browser cache thing rather than a bug?

  • I've had a search and read but not found a working solution recently. I am trying to get google play leader board (primary focus) and maybe IAP working in my app so that i can release it.

    is this currently possible and are there any up to date topics / guides?

  • sizcoz dop2000

    Thanks both :) The nesting was the problem. All working now many thanks!!!

  • Can you post your capx, or a screenshot of the event sheet?

    1drv.ms/u/s!Am9ctVZP5a3jiYYcN3s_1mPEyc3Nuw

    Hopefully that should work for you (To download)

    I remade this and having trouble getting your way to work at all now

  • dop2000

    thanks for the reply. I gave this a try and there is still a little lag between each sprite moving.

    The other issue I have found is that if I do pathfound = move along path it can pick up obstacles blocking the route. If I try and set a variable first it 'forgets' there are obstacles added to the path.

  • I am currently using pathfinding to have objects navigate a course. On path found the objects all move. I'd like a simple way to get them to only start the movement once all objects on the screen have found the path. (Rather than staggered starts as each object finds its path slightly after the one before)

  • Acey

    I am having trouble setting this up. (Lack of experience on PHP / SQL etc...)

    I have hosted the files on infinityfree and have managed to get to the setup screen. However I get an error when trying to complete it. (I am using the names / passwords infinityfree gives me)

    https://1drv.ms/u/s!Am9ctVZP5a3jiYAfX9lPYJAoqWubNw

  • Thanks both. I got it working with the first answer but I'll play with the second as this will also help with all the positions :)

  • Hi,

    I have a set of sprites that follow a pathfinding route, mimicking automatically going along a race track. One of these sprites is the Player (Yellow) while the others are all CPUs (Red).

    I would like my game to work out which CPU is the next one in front of the player so that I can attach a sprite to it (For draft purposes). I have tried by picking the nearest CPU object but i'd like it to be clever enough to ignore any CPU objects which are behind the player (No matter which direction the sprites are travelling).

    Any ideas?

  • Hi EvilXIII

    Any luck with some info? Would really help =)

  • Hi Julot135

    I did not have any lukc fixing the disconnect. I am guessing its because it is so long. I could not find a way to shorten the string either

    My application does not send a picture over the internet. It just allows a picture to be loaded into a quote and then the base64 saved as a string so that the 'save' feature in C2 keeps the variable to allow it to be reloaded.

    I guess the other way to do this would be to store the picture being sent online?

    So if you send the picture you actually talk to online and upload it. It then tells the other person to download from this location etc...

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  • Hi Julot135

    I am afraid i can't send my application due to some sensitive info in it. I've been trying to modify the multiplayer template to send pictures using NWJS and Canvas but it crashes each time <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> It seems the base 64 string is too long to send and causes the app to crash.

    https://1drv.ms/u/s!Am9ctVZP5a3jiJE6LjvmPWm1RRBBiQ

    You can get what I have tried so far in the link above. I'll have a further play around on it later today.