Maverick1912's Forum Posts

  • Is there any background music playing?

    I think you need to stop all music and play the goal.

  • I made it up and down with up/down arrow key.

    drive.google.com/open

    p/s : I didn't add bullet behavior yet.

  • The moving angle should be around 0(RIGHT) and 180(LEFT).

  • which font are you using in your project ?

  • "I have a sprite(ball) with physics, i give to it a "Force", X=40 and Y=-140. "

    When do you apply force for it ?

    Check the World Gravity of physic, if you let the physic idle, it always has the gravity as default and pull the ball down.

  • You can add the Sprite250 as container of Sprite249. :)

  • Set each of them a variable Order from 1 to 8

    Have a variable named orderAttack = 1

    Pick Character have Order = ortherAttack => Do Action

    Add 1 into orderAttack when character completed action.

    When orderAttack = 8, set it back to 1.

    Cheers.

  • You can create a sprite then set it like a cursor.

    When you get the number from array, pick the tile that has value equal the number of array, set position of cursor at that position.

    So when the cursor collision with the tile, it consider as you click on it

    Cheers.

  • If you want it run endless, you need to add a variable like gameState = 0.

    When you press key, change it to gameState = 1.

    Condition : gameState = 1

    Action : Player : Simulate Control -> Moving Right

    Cheers

  • I think you need to set their position to view port Left and Right of the screen.

    OR

    You can check the touch.X compare with center of your screen :

    touch.X < CENTER -> Turn Left

    touch.X > CENTER -> Turn Right

  • Here is my capx (r244)

    drive.google.com/open

    - Limit the number of object on screen

    - Added icon as container when main object destroyed, it will destroy on mini map only one, not all.

  • 1st : you need to add icon as a container into your mine

    2nd : You need a scale W and H :

    scaleMapW : miniMap.Width / Layoutwidth

    scaleMapH : miniMap.Height / LayoutHeight

    3rd : For each icon on miniMap -> Set position

    X : miniMap.X + mine.X * scaleMapW

    Y : miniMap.Y + mine.Y * scaleMapH

    Notice that the miniMap should set imagepoint is Top Left

  • I did it in Construct 2 with plugin & behavior NickName.

    In Construct 3, I think if we don't have something similar with the Nickname plugin, we can set the ID and you pick from their ID to spawn the next road which matches with the last one.

    The last one always is instance (Road.Count - 1)

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  • All you need is combine the platform and solid behaviors into that falling objects.

    The Ground is Solid only.

    And when the falling objects Is On Floor > Sub Event : Compare Y < A number (example : LayoutHeight/2) -> Move all of them down X pixels.

  • you can extract my capx with zip.

    Then open the caprj with notepad++

    You modify the tag <saved-with-version>24400</saved-with-version>

    Change 244 to your version. Example : 216

    Then save and open with your Construct 2.

    p/s : Here is screenshot of my capx

    drive.google.com/open