You can create a file png with that name in Texture folder to open your project first.
Then you can add your texture back.
You can do like this
Is in touch
sub-event
touch.X > center viewport: do right action
touch.X < center viewport: do left action
—, could you please share your email?
I can send you some games which I made.
Thanks
Seem your browser is not support your sound format
Check this for more details:
construct.net/en/blogs/construct-official-blog-1/on-html5-audio-formats-aac-and-ogg-729
You can put them in a family and set condition that
For each famObj
--Sub condition: famObj.X > 300 -> famObj destroy
Here is the old topic about this:
construct.net/en/forum/game-development/tools-and-resources-27/anyone-know-where-to-get-good-62915
Or you can make your own spriteFont:
kvazars.com/littera
You can use System > Create Object(by Name)
Then put in Object Name: choose("Obj01","Obj02,"Obj03")
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I think you can put 2 instance variables name:
- HyperSpeed: 3x
- NormalSpeed: 1x
When touching something, you can set your object's speed to HyperSpeed.
Then it will decrease until it equals NormalSpeed and keeps going.
So you can do like this:
If I think right, you want to make animation for the button, right?
In that case, I think you can add a condition that checking the player's speed and is on floor or not, then you can play the run animation for the button.
You can try these tutorials for more details:
scirra.com/tutorials/9457/controlling-objects-using-devices-mic-in-construct-2
youtube.com/watch
You can try this tutorial: scirra.com/tutorials/1207/how-to-make-a-drawing-canvas