I think you should add all images into 1 sprite and name for each animation with the name of subject.
Then change the animation name that same as the name of subject.
Hello, is this what you need?
drive.google.com/file/d/1S0nZYekd6-x1jI7JZQykRraJMXbIQyPJ/view
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Did you try to invert that condition?
I see, how about control one by one and move next / previous animation as a loop with arrow only?
How about group similar animation then you can display them randomly with 1 key?
If you could take a screenshot of what you are doing would be good for everyone can imagine.
Thanks!
The name of your animation will be:
Animation_1, Animation_2, Animation_W,..etc.
Then set the animation = "Animation_" & Keyboard.StringFromKeyCode(Keyboard.LastKeyCode)
Thanks guys :D
Hello,
I have a JSON file(type Dictionary) in Project files.
The JSON will contain all levels that user designed.
How do I write into JSON file in runtime?
Like I press a button, the level will be insert next Key in JSON.
You can use Particle object in Construct 3.
construct.net/en/make-games/manuals/construct-3/plugin-reference/particles
If you want another way, use System > Create Object
On start of layout, repeat List.ItemCount => Textbox.Text = Self.Text & List.ItemTextAt(loopindex)&newline
Set text for textbox:
TextBox.Text = TextBox.Text & newline & NewText
You can create container for the spike with the platform spike.
On created the platform spike, use for each spike to pin the spike with the platform spike.
Your string will be: "PRZ-" & zeropad(counter, 4)
Then you can add to counter 1 by 1.
Ah Thank you Kyatric
I added Mobile Advert in my project and can't find the Publisher ID in the Properties.
I'm using r255.
Thanks.