MAVERICK's Forum Posts

  • Does it matter if "attack 3" is listed to be first or not? Will it affect the game if I list it in order?

    Now how does inverting the animations make them not get "cut"? I guess I don't understand it function.

    Thanks for all your help!

    P.S. Your English is fine. Where are you from?

  • Wow, good job.

    I see that it works, but I quite understand it as I am looking at what it is that you've done.

    Like on the sub-event of each attack why does it say "attack3" when the first attack is actually "attack1" in the combo. I even tested it to see and it was. Also why are they inverted?

  • I actually just fixed it myself.

    Thanks for you're help though. I had to connect the combo attacks with the "ground attack". So specific this is, just like coding. Just not near as hard.

    The only problem I notice now is that if I continue to left click repeatedly then the ground attacks will deactivate until I refresh the tab.

  • So my problem is that I have a 3 hit combo set up when on the ground. I've set it to deactivate when jumping and reactivate upon landing. This doesn't work like it should. The air attacks do not activate immediately. If I continue to attempt this over and over left clicking rapidly while jumping then it will fix itself, but with the consequence of no longer being able to attack with the 3 hit combo on the ground.

    Any help is appreciated.

    Controls:

    WASD = "move"

    shift = "dash"

    left click = "attack"

    Here is the capx:

    dropbox.com/s/2h81lhsa2ux8y2v/Test2.capx

  • Perhaps I worded what I am asking incorrectly.

    I have no problem with him jumping after dashing and he has all the momentum, which is great. My problem is when he stops his dash and you press jump right after he will perform a dash jump when he shouldn't, because he is actually done with the dash.

    Does that clear things up at all?

  • Hey guys,

    I would like for my character to dash like on the mega man x games. It looks as if he is done when he completes his dash, but if you press jump soon after he is finished dashing he will jump with all of the momentum of a "dash jump". I can't quite get this.

    "WASD" to move and "shift" to dash.

    dropbox.com/s/2h81lhsa2ux8y2v/Test2.capx

  • Okay, here it is:

    dropbox.com/s/m8d2ncf970t6f1v/Jungle%20Failure.capx

    Sorry it took me so long Ashley.

    Windows 7 (64-bit)

    Nvidia (I forget what kind) I have updated it

  • I'll do it as soon as I get home Ashley.

  • I'm not sure how familiar you or anyone else is with the Megaman X series, but just how the dashing is done on there is what I want.

    If the "player" attacks I want to have a "dash attack" implemented. I just haven't put it in yet.

    If the "player" jumps during the "dash" then I want the jump animation to play as it is doing now, but to continue having the speed of the "dash" until landed.

    Also if the "player" is dashing to the right and then decides to press left I would like it to end the dash and have the "player" start running to the left just as if they pressed left and never dashed.

  • I accidentally sent an older file. I tried without having it on there and it's better, but not what I want. Read my first post again and try it once more if you don't mind.

    dropbox.com/s/2h81lhsa2ux8y2v/Test2.capx

  • I've almost got the "Dash" complete. The problem the "Player" is having is that he will still jump with the max speed of the "Dash" if I choose to jump within 1 second after the "Dash" animation is finished.

    dropbox.com/s/2h81lhsa2ux8y2v/Test2.capx

    WASD - to move

    shift - to dash

  • I got it....kinda. I mean I have it working, but it's not exactly as I want it. Do you mind taking a look at it and seeing if there is anything you would do differently?

    Both on the left and right click of the mouse

    dropbox.com/s/2h81lhsa2ux8y2v/Test2.capx

  • Thanks Justifun, I'll try it as soon as I get home from work.

  • Dash problem:

    The "Player" has a "Dash" that boosts him until the animation stops....however sometimes that animation is interrupted and he continues to go at a very fast pace. Is there anyway I could fix this by having the "Player" go fast for a certain length of time starting with the animation?

    Stop on Attack:

    The "Player" can still move while I have him attack. How can I get him to hold still during animations "Attack1", "Attack2" and "Attack3"?

    Combo Attack boxes:

    I like my attack combo boxes, but the problem lies when I jump and press left click which enables the "AirAttack1" animation and I have the boxes from the combo I set up coming into play. They should only be "AttackBox2" every time I left click while jumping.

    dropbox.com/s/2h81lhsa2ux8y2v/Test2.capx

    WASD to move, Left Click to attack and Ctrl to Dash

    Many thanks to anyone who can help or even attempt to help

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  • Don't worry about it Geometrix. I'm just thankful that you replied and gave me the solution I needed. By the way do you have a game made that maybe I can look at? I'd like to see some of your work.