Mau1wurf1977's Forum Posts

  • No worries! I love teaching IT, so very happy to provide input. Maybe get referenced in your thesis :D ?

    This will be one project for next year with my Year 10 Games Development students. A typical breakout / arkanoid game. What I'm thinking is that every student will create one level with a background and that way it's more personal. Students love to see their work "out there".

    I will need to learn a bit more about creating sprites. I totally suck, much better at the coding part. But some students have talent in this area as well, this is perfect for group work with one artist and the other person building the game with simple sprites that can be replaced later.

    dl.dropbox.com/u/93868285/Breakout%20Game/index.html

  • But it does happen at lower speeds. I saw it happen in my breakout / arkanoid game. It just takes a lot longer to happen. And it's always the corners where the ball escapes.

    It never goes out the top, bottom or sides, always in the corners. I'll see if I can find a better way to replicate the issue.

    EDIT: Having much larger collision sprites does resolve the issue :) So I will just do that.

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  • I'm an IT teacher from Australia and I use Construct 2. One thing about teaching is that it's not about the technology, but about the quality of teaching resources.

    Tutorials, examples, guides, worksheets ready to go. This is how you sell well to the education industry.

    I currently use the free version because it's all we require. I did email about the cost for education licence, but haven't heard much.

    In Schools in Australia GameMaker is more popular. However the free version doesn't want to run on my lab, likely because of the online updater.

    Students love seeing their games in a browser. And uploading them to DropBox is also a great feature.

    The balancing act with building games is having tasks that challenge the smart kids but don't alienate students that aren't that much into computers.

    So what I do is have several parts to a project. The fist part is building the game. I give them the marking key and a video (fraps recording) of me building the game. But the criteria are very detailed. All the asset names, positions and sizes of sprites and all of that.

    To this point everyone is doing well. To then separate the students I have other parts with theory questions and modifications to the game. The mods start off easy with things such as changing the size of a sprite or doubling the score system to hard ones such as adding a bonus enemy every 30 seconds and things like that.

    My resources so far have been the tutorials on this website and various YouTube videos. GameMaker tutorials can be also used as the Event-Action approach is very similar.

    Feel free to ask me questions!

  • Hello everyone!

    I'm using Construct 2 in my IT classes and while playing around for a few new projects / assessments I stumbled across an odd behaviour.

    I noticed this behaviour in two games. One game is a classic breakout / arkanoid clone, the other one a a simple "click on a moving square" game.

    In both cases there is a sprite with bullet behaviour and "bounce of solids" enabled. It is contained by solid sprites so that it bounces of the walls.

    What happens is that the sprite with bullet behaviour "escapes" and goes of the screen. This happens usually in the corners. The attached text.capx speeds up the sprite so that the behaviour can be observed quickly.

    It happens in the breakout / arkanoid game as well, but you need to play quite some time.

    Is there a better way of creating the layout for such games?

    Phil

    dl.dropbox.com/u/93868285/test.capx

  • Hi!

    any chance you can share your cap file? I would like to see the project "in action" and learn from this.

  • Oh wow thank you for your help!

    Looking at the code I'm actually shocked how many lines it took for this to work right. I actually didn't know about the "Invert Condition" feature, so that was very helpful.

    I have again uploaded the final code: dropbox.com/s/wpb53dlchye5vh4/Walking%20Animation.cap

    And here the code. Maybe someone else will run into this problem :)

    <img src="http://img33.imageshack.us/img33/9159/1to7.png" border="0" />

    <img src="http://img59.imageshack.us/img59/91/8to12.png" border="0" />

  • Thanks for the help!

    I removed the movement for now and just trying to get the animations working.

    When I remove the code for going straight up and down the animations work like I want them. But adding the code for going straight up and down breaks the diagonal animations again.

    DropBox file has been updated and here is a screenshot of the code:

    <img src="http://img502.imageshack.us/img502/4770/walkingh.png" border="0" />

  • Hi all!

    I have searched through google, read the FAQ and browsed various guides but I haven't found a solution.

    I am sure it's something simple.

    My little program is basically making a sprite move with the arrow keys. I'm not using a behaviour for this but just polling keys and changing the X and Y properties of the sprite.

    Depending on what key is pressed I swap out animations so that the sprite is walking.

    This works well but I can't get it to work when you press up and right for example. I want diagonal movements to be like left and right (so if I press up end right I want the right "walking right" animation to play.

    My naming convention for the animation is simple like SL (Standing and looking left) or WU (Walking up).

    Here is my cap file: dropbox.com/s/wpb53dlchye5vh4/Walking%20Animation.cap