mattcusprime's Forum Posts

  • Problem Description

    ____ A concise description of your problem here ____

    When my project is exported for cordova for crosswalk, the index.html page has a script tag for

    <script src="cordova.js"></script>

    but this file is not in the exported project. The app will compile and run but crashes at different points in a fashion that seems as if it is closing itself in an attempt to open another app.

    Attach a Capx

    ____ Upload a Capx to this post ____

    https://www.dropbox.com/sh/bhxiyhuhvk26 ... Gu_Va?dl=0

    Description of Capx

    ____ Concise description of what this CapX does ____

    The above attached capx is completely blank, just exported it as a crosswalk and included a link to a folder containing the bug.

    Steps to Reproduce Bug

    • Step 1 create a project
    • Step 2 export as Cordova for Crosswalk on android version 4.0/universal/android assets only/only uses media checked in permissions
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    cordova.js not included with export. I am assuming, potentially incorrectly, that this may be a source of later bugs I am seeing as my project exported to Node/Web etc. etc. all fine until exported to an apk via cordova.

    Expected Result

    ____ What do you expect to happen? ____

    Includes cordova.js as referenced in tag?

    Affected Browsers

      [NO] Chrome: (YES/NO) [NO] FireFox: (YES/NO) [NO] Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Windows 7 64 bit

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    r207

  • Bump, huge update/ rebuild has been posted.

    http://snesexplainseverything.com/act1/ ... ?episode=1

  • Hi everyone. Thanks for the bug reports. I will be looking into all of them. Unfortunately, I probably won't have a chance until after the weekend as I'm tied up with a few things on the Spriter end of things. Thank you for your patience.

    mattcusprime, please send me the relevant files, thank you.

    lucid Sorry I just saw this, i will pair it down to just what I'm seeing and try and send a clean/comprehensive summary. I gotta triple check it is a bug one more time...

  • I think there may be a bug related to character maps. 2 things generally happen off and on.

    1) a character map appends correctly, but then when I go to a new layout, all are removed.

    2) a character map actually just changes the animation

    3) a character map does nothing

    If you want I can send capx examples, would appreciate any help!

    Thanks,

    Matt

  • Yeah, I work around it by placing it in, downloading the json version of it changed, and then on each layout I "load from json" for the different version... it works, but it's not efficient from my standpoint.

  • I want to reuse the same tilemap object in multiple layouts with multiple tile configurations and upload the image for the tilemap only once. I could use the json expressions, save those, and then load them in game but I was hoping to be able to see the different configurations in the editor as well. Does that make sense?

  • didn't realize this forum was here:) Here's mine!

    https://play.google.com/store/apps/deta ... everything

  • If you walk to the right of the treasure chest in that one house with the treasure owner it will trigger it open twice and freeze the game.

    I didn't try anything after that because I couldn't figure out how to skip forward in the game and I didn't want to go through all the preview stuff again.

    Thank you, I will fix that and I will work on making how to load the autosave more obvious. Appreciate it!

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  • Bump for this update in OP:

    Hey, thought this might be a cool time to share this and would love any thoughts feedback.

    What I have created, or am creating, is an episodic RPG that really runs more like a "choose your own adventure" narrative a la Telltale Games newer stuff. A lot of it is still being built in, but the primary purpose is to interact with and read a story and hopefully enjoy the jokes and easter eggs.

    I have deleted out from this post past updates and wanted to post the links to the three episodes that have been updated and overhauled. It's getting closer to a complete state as far as how my episode engine works.

    Also just wanted to say thanks. About 2 years ago I started teaching myself programming in order to bring this idea to life that I had had for a long time and was really just a pet/hobby project. Thanks to your software I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it. I initially was coding everything from scratch but as a one man art/writing/developing team the speed that Construct 2 gives me makes the whole thing possible... I added a little creditation on the site, hope you dig it. Lol, like I would bring fame to here:)

    http://snesexplainseverything.com/act1/ ... ?episode=0 Episode Menu

    http://snesexplainseverything.com/act1/ ... ?episode=1 Direct to episode 1

    http://snesexplainseverything.com/act1/ ... ?episode=2 Direct to episode 2

    http://snesexplainseverything.com/act1/ ... ?episode=3 Direct to episode 3

    http://snesexplainseverything.com Main Site

  • Ok, thanks!

  • I definitely think you are right. My best guess so far is that the only thing that would cause an issue is if I reused one of the ones that already exists. When I search through all event sheets/layouts sheets in the xml the SID variable never occurs more than one time; so, unique ID definitely follows.

    That said, I DID find it in the data.js file. So my guess is, have to make sure that it remains unique in the event sheets and then when the project is exported these are used to reference the function/event. Is that what you found in your event sheet compiler?

    In summary, it does have to be there and must be unique, but it can be arbitrary (seemingly) since the connection to the event is created on export.

  • <action id="-7" name="Set size" sid="6097538613024559" type="waterfall2">

    Is it actually referenced by anything later? If I generate xml for event sheets, can it be omitted or autogenerated as a unique next number? Thank you!

  • Plugin changelog 11/3/14

    • Fixed a bug where under certain circumstances the scml object could get stuck in z-order
    • Fixed a bug where projects with sound would not load at runtime

    Thank you for responding so quickly! This fixed it. Sidenote: I believe you intended to have 11/24/14 in place of 11/3, I think 11/3 was the last change. Thanks again for responding so fast!!!

  • when I remove the sound it worked perfectly by the way. just adding that cause I think I forgot to say it

  • Currently I am getting a bug anytime I try to import a Spriter animation that has sound effects in it. The bug seems to be a standard array related one in js with the "cannot read property 'length'" but for this it is for the animations.

    It triggers on line 3091 here in the associateAllTypes method:

    for(var a=0;a<animations.length;a++)

    My guess is that looking at it, and I hope this helps rather than is annoying, is that the way that siblings are defined it is treating the "soundline" element as a timeline sibling and that is then adding more elements to the animations array which then creates this error. Let me know if that helps or if you want me to dig deeper.