matriax's Forum Posts

  • 3 Slider values for RGB values.

    If you drag one of them and add/substract values, the other two have to add/substrat the same values.

    If we have:

    R=100

    G=100

    B=100

    And then I drag the Red slider to 105 the other too, so i will have:

    R=105

    G=105

    B=105

    I did then if i press "+" or "-" add or substract to each slider 1 value so they looks linked. But i can't achieve how drag that sliders at one or other side and the other get linked at the same time.

  • Well, just discovered to get all get moveing i have to set each pick instance in different subevents not alls in the same. But still i can get i work your method, mmm

  • Well, i'm using lots of sliders so when i want to wotk with them i use the Pick by UID.

    I tried to do what you mean applied to my setup but i can't get this working.

    I'm reading how works the IID and UID but i can't change the values of this at the same time mmm

  • I'm using slidebars for change RGB values.

    For brightness/darkness i need they move at the same time at one side or other to get that effect.

    So if i pick the slidebar for Red, Green or Blue and add 9points draging the slider the other ones have to move 9 too.

    Is there anyway to achieve that?

  • Looking information about this issue a person that is testing point me that this can be the problem:

    https://github.com/nwjs/nw.js/issues/5320

    So i tried in load image use :

    "file://" & NWjs.DroppedFile

    Waiting for response to see if this trick works.

    If not, any idea how fix that?

  • I'm loading an external image into a sprite in runtime i have this:

    NWjs.DroppedFile & NWjs.ChosenPath seems not to work on Linux / Mac. Maybe the path is not retrieved correctly or this feature is not supported ¿? .

    I only have windows and works perfect both methods, but people tested on Linux/mac and when they try nothing happens. I sent a version with a debug to see what is the patch they are trying to acces to see if there is something wrong.

    Any ideas?

  • Oh! thanks! worked! there are all behaviours/plugins.

  • dop2000 Oh Thanks! worked perfectly thanks!

  • Is there any expresion that given a value and the divisible number pass a variable and give 0 or 1 or something to turn On/Off an action or whatever?

  • Somebody have them? I'm trying to open an old project i did time ago but now i not have that behaviours, this ones:

    Somebody have them or know where i can fin them?

  • Where can I download this behaviour and also the Inject version?

    I'm in the same situation, Somebody have this ones?

  • Somebody can get the Mouse Lock 0.5 plugin working with the last C2 release r247 in any site?

    I tried the the 0.3 and 0.5 with their example .capx in browser or NW.JS and in Babylon3D and not works.

    As in the plugin thread says about MouseLock i fixed manually some of the code that worked time ago, but now i can get it working.

    Somebody can get it working? I tried using key, single/double click ,etc... but none, the mouse gets locked and the console logs syas is locked and returns the mouse movement XY pixels but in the game nothing moves ¿?.

  • Somebody can get working the plugin in the last C2 release, the r247?

    I remember get working in Babylon3D in browsers and Nw.JS but now not works. Tried the 0.3 and 0.5 version and the mouse get locked but frozen, not moves until you get unlocked again ¿? .

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  • In case somebody not knows what i'm talking about check this:

    https://www.babylonjs.com/

    Just asking to know if there is somebody working or have plans to develop the Babylon.js V3.0 for C3.

  • After days of intense work i found the solution, now i can add Babylon code to enable custom effects, ambient oclusion,etc... i mean, i can add any missing feature of the plugin placing inside the correct babylon plugin depending if is attached to a Camera, mesh or light.

    Here a test using Depth of field, 3D chromatic aberration, edge blur, grain_blur,etc....

    I tried lots of code from the babylon examples and seems to work. The bad thing is to achieve that i have to change the runtime.js of the plugin every time i want to change a value.

    So, now is try to find a way to change that values using Execution_Javascript in the same way its used for change other babylon stuff. If not i guess that now that i know the structure, what code is needed and where to place, for a skilled SDK coder will be more easy do the work to pass/set values from C2 events/actions, will see.