Everything works well, music is playing (it's "on start of layout: play "music" with loop"), but when I die and game loads save file and player goes to the checkpoint music stops. How to avoid that? Thanks in advice.
Works great. Thanks! :)
Here's problem, when I jump on sprite it destroys (thats what I need), but same sprites removes too. I've added "for each object", but it doesnt help ;(
<img src="http://i.imgur.com/5M0JN.png" border="0" />
Thanks.
How to make construct pick random number between 1 and 2? It's random(2), right? But it looks that it also pick 0, does it?
I've managed to do it on my own, thanks anyways :)
Thanks you soo much but can you show me in a .cap how to make collision offset, so it will move from ledge to ledge?
How to make monster move like a brown mushroom in Mario? For example I have a platform and I want it to move from A to B, if its at the point B start moving towards point A, if its at the point A move towards B.
You also need to add this line "system:for each object:enemy" before "HAS LOS" ;)
dl.dropbox.com/u/1378330/fix.cap
This was fixed by cow_trix, credits to him :)
This is platform AI without RTS
WOW you saved me :D
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I have a sprite enemy copied multiple times. Also I have events that make "enemy" follow "player" when it has line of sight to player, but sprites are not doing same thing, not every enemy sprite follow but they do the same thing. How to make them move freely?
Okay ;)
Hey. Thing I want to make is to create something like fog using particles of size 5 or 6 with small rate and low speed, but how to make them appear everywhere on the layout and make them spawn not in one centre but randomly? Thanks to everyone in advice.
Thanks guys! Now I can continue my project :)