How do I get the X between a & b?
a-----------------X----------------b
a----X-----b
Tried: a.X + b.X / 2
Add a sensor around the player planet and if the asteroid is overlapping the sensor and if the overall velocity is more than 200, 300 whatever, activate boolean "rotate_phase"
Soz man, Im not a guru myself, but you might be able to do the rotation using imagepoints without the physics enabled during the "rotation phase"
Voted up ;D
Looks amazing
https://drive.google.com/open?id=0B8Hlh ... HRvLTdPT1k (;
EZ, thanks
Develop games in your browser. Powerful, performant & highly capable.
Sure, making one
Nice & tense, Powerups would be awesome
How can I round the position of a sprite to every 32 pixels?
Sprite.x = Mouse.x (rounded to closest multiple of 32)
Sorry, didn't realise this was from 2013.
Thanks, I hadn't tried every tick, thought it wouldn't have worked
I had a little fiddle and managed to make this, hold your mouse to draw.
https://drive.google.com/open?id=0B8Hlh ... WdyNFZPN0U
Alrighty, looking forward to trying a early release
Okay, thx
Looks amazing!
Instead of going 1 0.5 0.2 0.1 0.05...
How do I go 1 0.00001 0.0001 0.001 0.01 0.1 0.2 0.5...
I know it's mathematically impossible because the limit of decimals is infinite but is there a way I can simulate something like it?