Here is a more generic version.
1. Place the cloth sprites wherever you want some cloth. It supports multiple instances.
2. change the instance variables of the cloth sprite to change up the settings.
a. resX, resY is the size of the grid that you want to simulate. bigger sizes are slower.
b. diagonals turns on diagonal constraints. Makes cloth a bit stiffer.
c. iterations will make the cloth less stretchy the higher it is. 1 is the default and fastest. More than 10 would be very stiff but very slow.
https://www.dropbox.com/s/cl1205kk9cwjh3c/verlet_cloth_paster2.capx?dl=1
Hello R0J0hound I wanted to do the same thing to construct 3 but I encountered some problems with the mesh method to construct 3 if you have time you can help me please. Only if you are not busy