marcoscodas's Forum Posts

  • Thanks for the reply, I actually released the game (it's been moderately successful, too!), and turned the lack of ads into part of the marketing campaign for it. The first thing I did was to follow the shatter box tutorial but it did not work for me. Maybe I'm just obtuse, haha. But I think a lot of people are having similar issues implementing third party products and specially serving ads, so hopefully (and by the looks of it) it'll get addressed in future updates / Construct 3.

  • good read! thanks for posting it..

    Thanks for reading it, jobel! I enjoyed chit-chatting with Ashley

    Hopefully we've put some questions to bed, or at least, let people know that they're being worked on. As well as bringing a bit more attention to the engine as a whole.

    For me, the fact that the are implementing an in-house builder for apps is a huge step forward. Cocoon is good, but implementing third party plugins like AdMob and IAP and achievements is a nightmare.

    Hopefully with this new revenue model Scirra will have enough funds to cut down on fragmentation during the deployment phase and provide a more end-to-end solution.

  • Good stuff

    Thank you, Cryptwalker! Glad you enjoyed it.

  • Very interesting interview which is easy to read and provide a lot of information.

    Thank you and Scirra very much to share this information with us.

    Chris

    Hey Chris! Glad you liked the interview! It was really a joy to do and I can't wait to see what's next for Construct.

  • Thank you, glerikud ! I tried to cover all time frames and as much of the tech stuff as I could. They were very gracious with the depth to which they responded to my questions, too!

    I'm very excited to see what happens with Construct going forward.

    I'd definitely like to see more templates, though. I would not be a published developer today if it wasn't for C2 templates.

    Hope it brings awareness to the engine!

  • Hello guys! You may remember me from such hit posts as "I reviewed Construct 2": http://www.infinitefrontiers.org.uk/201 ... ng-masses/

    I've now reached out to Scirra to ask them a few questions about the company, Construct, the humble beginnings, C2 and what's new with C3, including the much debated subscription based pricing.

    You can read the exclusive interview here: http://www.infinitefrontiers.org.uk/2017/07/06/interview-scirra-construct-3-game-engine/

    I hope you've gained some insight into the future of the engine, and that this interview is of use to the community, without whom I could have never finished my game.

    Best!

    -Marcos.

  • newt your skills far surpass my own, haha.

  • Holy smokes, even back then newt was one hell of a mastermind! That's crazy, haha. I don't know if I can keep up. I'll take a closer look at the event sheets and see if I can go from there. Interested in seeing if I can get the rails going.

    Thank you, zenox98!

  • zenox98 awesome! Thank you! I'll have to download the beta version as I'm running the latest stable which is 244. I'll get back to you once I've updated my stuff.

  • Thank you newt and zenox98 for your replies!

    I haven't really gone beyond basic math stuff for my infinite runner (based on the template provided with C2) so I'm actually a bit out of my depth.

    Kind of wondering if I should heed the advice in zenox98's signature and do something like breakout, haha.

    I'd love the capx if you have it though, zenox98, just to see if it's something that I can sink my teeth into.

  • Thatnks a great idea, zenox98!

    Hey, newt, could you please, if you still have the capx, update the link so that I could take a look at your work and try and figure out if it's something I could do for my next game? <3

    Thakn you all for your wonderful help as always.

    -M.

  • Hey guys!

    Title is pretty self explanatory. I want to make an on-rails shooter with (what looks like) vector style graphics. This questions was posted 4 years ago when the Dropbox thing still worked, and they gave a CAPX file to start with. Sadly, Dropbox is no more so no idea where to start.

    Can anybody help?

    Cheers!

  • I think that'd be a really good idea, Aphrodite! I know I find templates really useful, and that's one of the things that won me over with C2. My game is based off a template!

    You work with Pico-8? That's interesting! I have a PocketCHIP! I'll look for Squiddy and download it.

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  • Hey, Aphrodite, that's awesome! Thank you for sharing! It's interesting to see that you've been around for so long and have obviously a very good grasp on the engine, but have never completed a project from start to finish.

    I was not gonna lecture you at all on the fangames thing. I think it's cool to practice on something you like, kinda like doing covers when you're a musician.

    I'm never the guy pointing people to moral standards to follow, though, haha. I'm nobody's judge.

    That SEGA thing is very interesting. The platforming is quite well done and there's some interesting work on the worldmap, too.

    Do you think you'll ever do a game from tip to top?

    What's the appeal for you if you don't make finished games?

    -Marcos.

  • Hey Aphrodite (damn cool nickname!)

    Thank you for your kind words! I'm glad you didn't dislike the review.

    Thanks for sharing your experience with C2 as well! I think someone like you, who's been around here for quite a while has experienced more than most. I think that sadly also translates to more bad experiences.

    I completely agree that support for monetization, third party stuff and the like are things that could definitely be improved.

    I also wish we could export to more home consoles but as that's a restriction imposed by the consoles (and using JS as the base for C2 and C3) I don't see that changing soon.

    It's interesting to see that the subscription model won't affect your decision of whether to use C3 or not. I know it's affordable but a lot of people (including myself) prefer a one-off-payment, own-forever model. Sadly subscription models are much more profitable (hello there Adobe) and it's the way the industry in general seems to be going. It also helps to placate piracy somewhat.

    Thank you again for your kind words and for sharing your experiences.

    Would you mind sharing links to your published games? I think it'd be cool to do an annex to my piece with some cool things made with C2.

    Cheers!