manontherun's Forum Posts

  • [quote:23z26szy]"I might be able to check if two of the same sprites are on the same x/y and have the same angle and perform an action on one"

    use 2 families to separate both spites in own sol.

    [quote:23z26szy]"Is there any way to tell if an object is obscured?"

    store width and height of object in pv, use a temp to loop thru each pixel to check if its obscured. or you can look at my cap here the example uses while loop so if your objects aren't too huge its ok.

    or periodically you can create temp copy sprite that starts in the center and expands until its the original sprites size (as long as its overlapping both original and another sprite, otherwise its destroyed) and when it reaches original size, destroy them both.. because its completely covered.

    with that last example. you should have a 1 px sprite in a contrainer with your "overlapperer" and always have the 1 px sprite move in another direction 1 px away from the overlapperer each time it overlaps the overlapperer. the overlapperer expands its width/height to w/e direction the 1 px sprite moves. if it expands and doesn't overlap them all (original sprite, another sprite and 1px), its destroyed.... i can come back with pics if you didnt get that.

    the last method may be faster than per pixel but its not perfect. per pixel would seem better if its not going to trigger often.

    overlapperer

  • it would be good to post a cap when you have many questions. screenshots are good as well. its hard to tell exactly why you are havin a problem without a cap.

  • im unable to look at your cap, and you may not have this issue any longer, but if the platform behavior is buggy, your last solution seems like a decent option and shouldnt take long. it shouldnt cause any problems as long as you set your events right and use a proper disabling method for each state, like when falling.

  • hi, and welcome. that sounds like a bug. did you report or check if its been reported to the bug tracker? i

  • do you have a cap? this sounds like something that should be easy with variables. you should be able to view images (sprites) easy.

  • bumped because its been [solved]. for better search.

    "center view on me" objects game window.

  • use of sub animations and/or groups to disable states might be useful to you.

  • interesting thread. this might need to be investigated.

  • bumped because its been [solved] and is needed. for a search

  • but does that program have changes/updates highlighted and being able to compare old with new side by side as well as being able to see annotates from different devs? behaviors arent tha big only like 3 revisions most only 1. i took a peek in others and one is 67 revisions. c=. from looking at it i can see which ones i want and dont; however, scrapbook doesnt have option to string or OR a bunch of different keywords.

    i did dl that program btw it seems to want me to log in or sign up for some account from some site. to be honest i get sick of having to learn a new program every day... and each of them seem to be vital for its niche task

    thx guys

  • downloadnig the repository with scapebook seems fine. so can still view it in browser as it looks on the site. usually you just filter to get everything with http://construct.cvs.sourceforge.net/viewvc/construct url and forgot about it, but it seems theres some stuff on it that makes it bigger than norm so have to view capture links more actively.

  • yes

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  • i need to view the cvs offline. is there a quick method to do such? there is scrapbook plugin for firefox however 10 percent through its already 200mb and takes long time. not quiet sure what makes it that huge (the biggest site i dled had hundreds of gifs and still was only 300mb, so i thought the cvs was kinda oddly big). it does keep everything intact so you can compare old versions and changes, but im hoping for smaller quicker download?

  • [quote:1r5a8evf]i dont use express

    an i ask what do you use? just out of curiosity. vc++ pro?

  • until this is fixed u can take advantage of distance between points expression in conditions to cut the range of which events can run for objects out of range/screen.