edited for protection
You can't use express to make anything with Construct. Some alternative would be nice, but anyone looking to make plugins for Construct has to use the professional version of VC++.
remove for protection
Fast system condition change for most basic frequent conditions.
Click and highlight the condition box then press A for always condition, T for trigger, O for OR, ELSE, Blank etc....
I'm going to trust your word on this, but I have to be absolutely sure so I have to point out that this isn't a quick prototype and will take years to complete. I'm getting mixed signal by some of the people having slowed down gameplay due to events (loops). Are you absolutely sure even something large and professional will not lag due to events EVER (besides ridiculous nested loops of course)? It's hard to believe, but I'll trust your word for now.
Thanks you.
How much faster are the plug-in behaviors? I've been using nothing but behaviors because of the statement "they're optimized in C++", but that's really vague. Even though I choose to do that because I'm in no rush to finish anything, that statement alone could of made me waste a lot of time on them depending on the speed difference. So is there a good speed comparison for say -- A game/cap with 1000 events only custom movement and exact same game with behaviors? Anything above 1.2x-1.5x difference is worth it. Don't have to be a cap, anything hypothetical from someone that knows real speed/code difference is ok.
Good luck with the update. You can change the name to March update if you have to. I"m sure no one will mind.
was a good learning experience
ty for help
ty all
ty for speedy replies
You could have 'Is key down' and 'Trigger once', but why would you do that instead of 'On key pressed'? meant "Punch is down", I'll edit it next time. The reason I use key down and not pressed is because I had problems with it, just using the key down with custom press always seems to fix it though. I like it better anyway because it's more consistent when you are using it for all three states; press, down, and released. And I don't know I've never posted on a wiki before.
You could have 'Is key down' and 'Trigger once', but why would you do that instead of 'On key pressed'?
meant "Punch is down", I'll edit it next time. The reason I use key down and not pressed is because I had problems with it, just using the key down with custom press always seems to fix it though. I like it better anyway because it's more consistent when you are using it for all three states; press, down, and released. And I don't know I've never posted on a wiki before.
Develop games in your browser. Powerful, performant & highly capable.
Toggle all
I'm always toggling little bits in a long list of events. Sometimes I just want to toggle them all off/on, but currently I have to go and do each bit one by one because there is no way to toggle them all at once and make them ALL toggled off or on, they just switch back and forth.
guide was lost forever.