manontherun's Forum Posts

  • are there any good examples for mesh editor

  • quote. what on earth would you do with it

    quote. can make totally covered event

    there are many things you can do with completely covered events. especially for a.i. its been asked b4

    at newt. yeah you could set it up for your frames at startup and use value later. transparent or not transparent dont matter because if you got one you can get the other

    for speed on regular event i would go with setting it up to run when specify conditions are met probably with trigger once. normally you wouldn't want to scan px by px just like you wouldnt want while condition to run always

  • need number of pixels that are not transparent as a value. with this i can create is totally covered event by using another 1 pixel sprite in a container to scan across the top-left to bottom right of main sprite when it overlaps both the main sprite and other sprite 1 is added to variable. when it reaches the end if untransparent pixels of sprite match variable it means its completely covered.

  • how to get bgs more 3d

    not like a fps or wow, but make objects in the bg look more 3d like. basic parallax isnt enough and we have the 3d box for buildings, but what about everything else. is there a technique with 3dbox to make curved objects

  • i think it would have been used if there were examples of it. for games with a lot of animations i can see what you described being hella useful as of now most users are probably not doing enough animations and just testing stop to require it. im not so sure about removing it in that case.

  • its now pretty much standard for any program that uses folders. its like event comments for folders and allows users to organize better by mixing folders and notes when resources get big or leave personal notes so they dont forget shit. i actually just started using a ff add on called scrapbook that uses it and there may be more stuff you can due. i know theres a note viewing like mode but i havent looked into it.

  • we all would like to know this ive never seen this used ever

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  • in project bar. like opera

    and please fix the sub animation dragging bug you cant drag sub animation up one level parallel to parent

  • textures are upside down in runtime with the 3d box im on 99.4 thou but im not sure if there was a fix for it i didnt read any in the changelog

  • de made something similar for differnt purpose you might find useful but it is not grid movement http://dl.getdropbox.com/u/529356/pushingboxes.cap two brown boxes stop when overlap original post here

  • isnt platform most popular behavior

  • is true at start up and other inapporiate times because its just inverted key is down. this is misleading. name change?

    [solved because] "Construct does not support using the 'on key released' condition like you

    are in this .cap. It should be treated like a trigger, ie:

    • it should only appear once in each event
    • you should not use it with OR, and
    • it shouldn't be put in subevents."
  • i read in the changelog there was a new feature to press enter to finish in wizard. it doesnt do that for most objects.

  • no problem

  • use the number an event is on the event sheet as condition.