macube's Forum Posts

  • The SCML-Plugin is in the newest version of construct 3 r121 broken:

    Error report information

    Type: unhandled exception

    File: blob:https://editor.construct.net/25c49792-0344-431f-83a2-606d2c97fc1e, line 41, col 14

    Message: Uncaught TypeError: Cannot read property 'SetAlphaBlend' of null

    Stack: TypeError: Cannot read property 'SetAlphaBlend' of null at SpriterInstance.Draw (blob:https://editor.construct.net/25c49792-0344-431f-83a2-606d2c97fc1e:41:14) at ǃu.ǃuIZ.ǃCB (https://editor.construct.net/r121/main.js:81:6810) at u.ǃCB (https://editor.construct.net/r121/main.js:81:224528) at o.ǃCB (https://editor.construct.net/r121/main.js:81:265066) at u.ǃCB (https://editor.construct.net/r121/main.js:81:249254) at window.ǃPa.ǃoM (https://editor.construct.net/r121/components/editors/layoutView/layoutView.js:1:7048) at ǃoC (https://editor.construct.net/r121/components/editors/layoutView/layoutView.js:1:1803)

    Construct 3 version: r121

    URL: editor.construct.net/r121

    Date: Sun Oct 14 2018 17:21:20 GMT+0200 (Mitteleuropäische Sommerzeit)

    Uptime: 100 s

    Platform information

    Browser: NW.js

    Browser version: 0.33.3

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@8920e690dd011895672947112477d10d5c8afb09) NWjs/0.33.3 (like Chrome/69.0.3497.100)

    C3 release: r121 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc.

    Renderer: ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

    You can't place the scml plugin to layout, without crash..

    EDIT: When i remove this js-code from the plugin, it works for me:

    iRenderer.SetAlphaBlend();

    iRenderer.SetColorFillMode();

    if (this.HadTextureError())

    iRenderer.SetColorRgba(0.25, 0, 0, 0.25);

    else

    iRenderer.SetColorRgba(0, 0, 0.1, 0.1);

    iRenderer.Quad(this._inst.GetQuad());

  • Hi can you upload a Construct 3 example file of how to use this plugin?

    Example-file added:

    construct.net/en/make-games/addons/89/auto-tiling

  • I think this is possible. You can dynamicly load and unload all graphics and sounds/music.

    construct3.ideas.aha.io/ideas/C3-I-111

    construct.net/make-games/releases/beta/r117-2

    New memory management feature for C3 runtime: control which objects/layouts are loaded and unloaded from memory

  • Sounds interesting. My projects are made in construct 3. You can see my portfolio here:

    https://massive-cube.com

    How complex are the games that need to be ported?

  • > > Is there a plugin-version of construct 3 runtime, or only for construct 2 runtime?

    >

    > > It works on both C2 and C3.

    >

    > Zed2100

    > Sorry, but the information was wrong. The extension works only for construct 2 runtime, but not for the new Construct 3 Runtime ( https://www.construct.net/forum/construct-3/plugin-sdk-10/c3-runtime-sdk-documentation-n-134720 ).

    >

    > Can you port this extension for the new construct 3 runtime please? :)

    The package contains addon files for both the C2 and the C3 runtime, please go to your account and download the latest package.

    I have downloaded the latest version/package: Friday, April 27, 2018 5.4MB

    But, no plugin from this file are working for construct 3 runtime:

    The folder c3runtime from all plugins in the package is missing:

  • > > Has anyone implemented FB instant game IAP yet?

    >

    > Can someone help me?

    :(

    I'm very busy at the moment, but i'm interessted to update my facebook instant games plugin (with IAP). I hope i can do this soon..

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  • Add the same type objects to a family.

    System Sort Z order

    https://www.construct.net/make-games/manuals/construct-3/system-reference/system-actions

    EDIT: Ah ok i see.. thx

    EDIT 2: Don't work with two different objects. Only the zSort-Plugin works.

  • it was a question but :( .....

    I think there is way to do it but nevermind.

    you have the skills to convert plugins . awesome ! I am jealous... You should post it in the add ons forum. construct.net/make-games/addons

    Oh, excuse my mistake! But with zSorter it works now and i'm happy :)

  • Thank you, but not works when i put all sprites (from spriter and not from spriter) in one family.

    .. but i have found a solution for the problem. The zSort-Plugin from rex (I have converted the plugin to construct 3 / cs2 runtime)

  • How can i sort the objects by a number? I don't mean this:

    + For each Object Order by y ascending

    + Move to top of the layer

    My problem is, i have two complete different types of objects. One of them is a standard sprite object, the other is a object from spriter! I can't make a family to add both object types in one family. Thats my problem.

    I missing a event/condition to sort the objects by a number, or loop all object-types like this:

    For each All Objects Order by Number/Value

    Move to top of the layer

    .. have anybody a solution for the problem?

  • Hey everybody,

    I am looking for a music-artist and leveldesigner for my project (paid work). You find more details (example music what i need) on the website:

    https://massive-cube.com/

    Thank you :)

    Interessting. For me, paypal works perfectly on scirra!? I have bought last week some plugins. I'm from germany too.

  • Is this Plugin for Construct 3 Runtime, or only for Construct 2 Runtime?

    https://www.construct.net/forum/construct-3/plugin-sdk-10/c3-runtime-sdk-documentation-n-134720

  • Can you port the plugin to the new Construct 3 Runtime please? :)

    construct.net/forum/construct-3/plugin-sdk-10/c3-runtime-sdk-documentation-n-134720

  • Can you port the plugin to the new Construct 3 Runtime please?

    https://www.construct.net/forum/construct-3/plugin-sdk-10/c3-runtime-sdk-documentation-n-134720