LukeW's Forum Posts

  • Yeah, I think I managed to have them selected at the master level and moved them to my global, non-scrolling HUD layer. I have nfi how or when I did this, but I fixed it by going to an older save that had all the correct instances and just selected all and pasted them into the newer version.

    All fixed. I gotta be more careful.

    Is there a way to permanently lock a specfic layer so no new instances can be added? Even with it locked, I'm always adding things to that damn HUD layer by mistake.

  • okay, so a bit of a wtf moment.

    As I was going through re-adding them to each layout, I opened up one particular layout which I haven't had opened for a while. All the enemy instance types have been moved to this layout. Even more frustrating, more of the other instances in that layout have been moved to different layouts.

    I think I'm going to have to bite the bullet on this one and revert to an older save. This is too much.

  • Hi

    Managed to delete every instance of a certain enemy from every layout and have no idea how I managed to do this or when (only just noticed they were all gone).

    In the interests of making sure I don't do this again (and preserving my sanity), would someone like to comment on what I did wrong exactly? At first I thought I must have deleted it from the project bar, but it's still there. Just all instances are gone from layouts and will need to be re-added manually. I don't even remember when I worked on that object last. Guess I must have pressed something while I had them selected at the master level.

    Cheers

  • This looks like a pretty cool feature just because it means you can run all your different parallax scrolling layers off a single layer.

    The zoom stuff is visually very nice too.

  • Thanks Nepeo, I'll put in a request to see if it can be unblocked.

    Cheers

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  • okay, I tried using a while loop and, after crashing C3 completely a couple of times and losing my work, * I think * it works.

    Can anyone with a bit more experience than me please just run your eyes over this and let me know if there's anything majorly wrong with it? I feel like while loops are kind of like trying to defuse a bomb... :/

  • Hi

    So I am storing items in an array and want the user to be able to cycle through by either clicking left or right. I am testing if the next value in the array is equal to 1 and, if so, setting a global variable to that y value. If not, it should skip to the next value in the array and test that, so on until we either find one with a 1 or get to the end of the array.

    While I can cycle through objects no issue if the next in the array is 1, and can stop if the next is 0, I'm having all sorts of trouble skipping 0 values and testing the next one in line.

    I believe I need to use a for loop here and use a testing variable to find the next available space, but to be honest, I'm struggling a bit with Construct's logic with this one. I've included a sample file to show what I have so far:

    drive.google.com/open

    Also a pic of my event sheet so far:

    Thanks

  • We have a decent Construct 3 Manual which is enough to educate us. The Remote Preview is quite straightforward. You preview from one computer to another device, let it be a PC, Mobile or a tablet.

    Reference

    https://www.construct.net/en/blogs/construct-official-blog-1/introducing-remote-preview-877

    The manual is fine for self-education, but sometimes it's nice to see things running in a real world setting and not just in theory.

    Anyway, I upgraded to a C3 account and am glad I did. The three features I mentioned in the original posts are all amazing, I'm just not sure why Scirra don't either release some marketing videos to show this stuff in action or enable them in the trial version as they're pretty massive improvements over C2 imo.

  • Thanks for the reply, but maybe I need to be more specific.

    I understand how live preview works, and it works perfectly for me on my school laptop > device as long as I'm not connected to the school network.

    I can run live preview on my mobile hotspot and it will be fine, but as soon as I switch wifi connection over to the school hosted one and try to run it again, the session gets disconnected.

    It sees the host, will connect, and tries to download, but the speed stays at 0 kbps until the host disconnects the other device.

    Obviously, if I choose to roll-out C3 to my class (been using C2 for a few years now), this is one of the big features we'd be switching over for, so need to know if it will work beforehand.

  • Hi

    Having an issue with live preview not connecting through a school network. Can connect through a mobile hotspot using my phone, but this is not practical if we decide to move up to C3 as none of the school desktops have wireless (ethernet).

    Spoke to the IT guys and they think it might just be a case of needing to whitelist a server.

    Any ideas?

    Cheers

  • Remote preview was the other one I wanted to have a look at.

    I'll probably upgrade anyway, but goddammit Scirra, why block the best new features in the trial of C3? These are the things that people coming from C2 are going to want to try out. I can't even find a decent set of YouTube videos showcasing this stuff.

  • Hmmm, bugger.

    Wanted to try out the array editor and live preview before paying for a year.

    Anyone willing to say if these features are worth the upgrade (and any other reasons that might be worth it while we're here)?

    Cheers

  • I wanted to grab a month of the full version to see if it's worth switching over. Figured this was doable as on the pricing page it mentions paying per month. But when I go to buy, it's only giving me the option to pay for a year. A bit much for something that I only want to test out for now without the limitations of the trial version.

    Am I missing something or are year long purchases the only option?

  • This is a slightly better way:

    You import all the spritesheet in the default animation.

    Then you duplicate the default animation as many times as there are animations in sheet.

    Then for each animation you delete the frames not belonging to it.

    Hope that helps.

    That's a good tip, I'll have to remember that one.

    Thanks

  • Hi, I have a series of sprite sheets that are saved as whole character sets, so basically one sheet per character type. Each horizontal cell represents one animation type, moving down vertically to separate and easily recognise different animations. This is how I was taught to organise my frames and is what I would generally call the 'standard' method for organising sprite sheets before passing them onto the poor soul who has to import them.

    Anyway, as I'm going solo for a side project, that job falls to me. And as I'm using Construct 2 for the first time, I'm wondering if I haven't missed something because, honestly, the current method that I'm using to import animations from sprite sheets is pretty inefficient.

    I'm right clicking in the animation panel at the bottom of the editor and selecting 'import from sprite sheet'. This imports every cell in the sprite sheet which then requires that I delete the unnecessary ones.

    The more animation cycles a character has in the sheet, the longer this process takes. Made more frustrating by the fact that ctrl+z won't undelete an accidentally deleted cell and C2 doesn't remember the cell height and width from a sprite sheet so that information has to be reentered on each iteration.

    What I hoped to do was just import all cells into the 'default' animation, highlight then move the selected cells to the appropriate animation. Unfortunately, it seems you can only copy one cell at a time, and you can't drag cells into different animation cycles.

    I checked out C3 to see if they made the process any better, but apparently not.

    Anyway, if anyone has tips on how to make this process more efficient, I'm all ears.

    Cheers