lucid's Forum Posts

  • quazi that looks awesome, is there a vid

    and somebody, as I told you in chat, that is awesome as well

  • You can make plugins from that from what I can see.

    make sure you ask any questions you have in Construct Engineering forums once you actually begin. The current plugin developers, myself included, can see those quicker than the flooded help forum. And happy learning!

  • the updates are going to be from the scirra community from here on out.

    it's only begun very recently, so, it's a long way off, but the first trickle of work has begun on the next version

  • small update.

    the anglelerp expression no longer has the limitation of needing to have two angles that are between 0 and 360, shouldn't have been there to begin with honestly <img src="smileys/smiley9.gif" border="0" align="middle" />

  • that's wonderful news tulamide!!!!!

    <img src="http://www.thecriticalfailure.com/wp-content/uploads/2011/08/welcome_to_the_herd_display.png" border="0" />

    btw season 2 starts on the 17th of sept!!!!

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  • Can't give a detailed answer at the moment. But the easiest way would probably be to have the ground sprites angle actually be the angle the character needs and then set the character to the angle if overlapping groundsprite at offset 0,10, or have the ground sprite communicate its drawn angle through a pv or some such thing

  • I really hate apples bs closed system policies, respect their innovation and ability to survive and thrive for so long, and feel for Jobs if its true he's resigning because he's getting ready to die.

  • sorry for necroing my own thread.. well not really..but not sure if the magic translates over the web at all. but just got this from my friend in the mail, and it was way cooler to see this in person than the online image.   

    I mean look at it! it's a construct exe screenshot on the cover of a magazine journal thing!

    <img src="http://dl.dropbox.com/u/1013446/2011-08-23_20-01-57_986.jpg" border="0" />

    (it's not blurry in real life, I'm just too lazy to retake the picture)

  • yeah what tulamide said. quazi made thumb war.

    you can have complete control over the 3d position of every vertex in a distorted sprite(which is how thumb war works), or load 3d models(feature didn't exist when thumbwar was created)

    the 3d position of vertexes thing allows for interesting stuff like thumbwar or newt's recent 3d rts example with random 3d terrain, but you really have to love math to pull it off. it doesn't do the work for you at all like most construct stuff does.

    edit: oops, was posting as you posted

  • I think it?s impossible to compare CC and C2, CC uses Phyton and C2 uses HTML5, it?s a huge diference.

    just for clarification, although you can script with python in cc, plugins are made in c++ and caps are compiled to cc's own exe format for events that run the plugins' c++ code, so it's much faster than pure python

    and from what I understand c2 is similar except except it's html5 events running javascript plugins?

    but yeah, for now cc is much much faster, but html5 brings great possibilities. personally I'm working on a project that will combine the two. like a character editor online(c2) that can save characters you can load in your exe game(cc)

  • yeah I read that wrong, I thought he said no one working ON cc, not working IN cc

  • ashley just fixed a major runtime problem in cc. I'm a little busy with my current project, but I have some minor sdk tweaks I hope to commit sometime in the next month or so. other than that not sure what if anything has been going on with cc development. think everyone might just be a little busy at the moment. and by everyone i mean rojo and tulamide

  • holy crap it looks worse than I remember, but still, though, that game is nothing but awesome fun memories, so this game reminding me of it is nothing but positive:

    <img src="http://dakkster.files.wordpress.com/2010/06/fire_power_2.png" border="0" />

  • yeah

    looks awesome

    don't have time to download and try at the moment

    but reminds me of Firepower for the Amiga

  • I'd say sell your games. Look at Notch, for example. But oh well, what do I know? :S

    EDIT: Distributing the game as freeware and using microtransactions is also a neat idea.

    Yeah, that's definitely the plan. Im also pretty much counting on success in that department, but just in case I can't cut it in the business end of things, all that hard work will at least amount to the most badass demo reel imaginable, and always good to have a backup plan. Just because im putting all my eggs in one basket, don't want to count my chickens beforr they hatch, too.

    And any other chicken related cliches