lucid's Forum Posts

  • I'll always keep the most up to date version in this thread in the original post.

  • that should have been fixed in the latest update. If you're still having that problem, please resend me the capx, and spriter project files so I can take a look

  • Easing curves and deformation not work on c2 now?

    Not yet winsonzhong.

    So what is the process for re-importing in this current version? When I drag the .scml or .scon file into Construct 2...

    I should have been more clear. I meant to just re-import the actual Spriter project files:

    <img src="https://dl.dropboxusercontent.com/u/1013446/forumstuff/reimportc2.PNG" border="0" />

    Specifically the .scon file. I know this transition period is a bit messy, but the it was necessary to get us this faster, CocoonJS compatible version.

  • Hi Rex,

    Getting this error when I run a user's capX:

    <img src="https://dl.dropboxusercontent.com/u/1013446/forumstuff/rexcontainererror2.PNG" border="0" />

    Any ideas?

  • Hi, working through emailed projects at the moment, but anyone having similar trouble, before removing all Spriter stuff, please try to just remove the actual scon file from the project, and add the resaved version using c2's project pane

  • EDIT: I tried it out on the Tizen IDE emulator just now though and nothing shows up at all :( Any ideas/plans about this?

    I will have to look into this. I don't know much about the Tizen export yet.

    ... Im still having the same issue as mentioned before...

    Please send me your capx to lucid@brashmonkey.com, and I'll take a look

  • Tobye, unfortunately, I won't be able to look at this until tomorrow, but please send me the capx to lucid@brashmonkey.com, and I'll take a look.

  • lucid, Doesn't seem to work on exported Node-webkit project or maybe I did something wrong. Work on preview though.

    Just tested. It works for me on Node-webkit. Please be sure you're not minifying your script.

    i have the construct r149

    but the plugin doesnt workI need more detail to help you. Are you sure you're following all of the instructions in the original post of this thread?

  • plugin changelog 11/28/13

      <img src="smileys/smiley38.gif" border="0" align="middle">major optimizations <img src="smileys/smiley38.gif" border="0" align="middle">fixed a bug where setting the looping state before an animation had initialized wouldn't work <img src="smileys/smiley38.gif" border="0" align="middle">'animationName' expression will now return the queued animation name if the animation was just changed in this tick, but hasn't started playing yet <img src="smileys/smiley38.gif" border="0" align="middle">fixed a bug where images weren't switching when they should <img src="smileys/smiley38.gif" border="0" align="middle">added 'timeRatio' expression to retrieve the current time in the animation as a ratio from 0.0 to 1.0 <img src="smileys/smiley38.gif" border="0" align="middle">added 'Compare Current Animation Frame' condition <img src="smileys/smiley38.gif" border="0" align="middle">added 'Compare Current Time' condition <img src="smileys/smiley38.gif" border="0" align="middle">added 'Compare Current Animation' (name) condition <img src="smileys/smiley38.gif" border="0" align="middle">added 'Is Paused' condition <img src="smileys/smiley38.gif" border="0" align="middle">added 'Is Looping' condition

    This is the kind of speed difference I was getting with this version vs Monday's version:

    <img src="https://dl.dropboxusercontent.com/u/1013446/forumstuff/optimizations.png" border="0">

    (Art by TombMonkey)

    To anyone who's mentioned not seeing anything in the new version. I don't believe C2 will recopy both files. I need to verify this, and if so I'll talk to Ashley about it. In any case, when you resave your .scon file, as Roccinio said, remove and reimport the .scon file manually in the c2 projects panel. It can be found under 'Files/Spriter Animations'.

    Thanks for the continued feedback everyone.

  • that feature will be available be available in B7 at the latest, along with animated variables

  • A huge "seconded!" for those conditions. If there were a way to read the milliseconds we're into an animation to more accurately match timing between animations, that would also be extremely handy.

    Out of curiosity, are there any plans to add...

    the '.time' of the scml object gives the time in milliseconds in the current animation.

    and the long term plans for the plugin that include everything else you mentioned

  • It definitely was, I was using the 11/18 plugin with scon files no problem. I'll mess around with it some more and let you know if I can't get it working! Thanks for everything lucid - Spriter is really awesome and you're doing a great job :DThank you. Also, it would have worked fine with the previous version of the plugin. This version is the first time these are absolutely required for playback. The new faster loading routine requires that information.

    lucid - I was wondering if we could get the following conditions...

    That all sounds doable. I'll add some of those over the next few versions

  • Scavengrove, please make sure that your .scon file is saved with the C2 objects from the screenshot above when importing, and if that's the case, we can work from there

  • plugin changelog 11/25/13

      <img src="smileys/smiley38.gif" border="0" align="middle">Fixed a bug that was causing performance issues <img src="smileys/smiley38.gif" border="0" align="middle">Fixed a playback issue for projects with shifting pivot points <img src="smileys/smiley38.gif" border="0" align="middle">Plugin now takes advantage of the new save data to speed up the loading process <img src="smileys/smiley38.gif" border="0" align="middle">Plugin now automatically searches for the .scon version of the file, if you leave the .scml extension in the properties pane

    Please make sure you're enabling the additional Save Options in Spriter:

    <img src="https://dl.dropboxusercontent.com/u/1013446/forumstuff/custSave.png" border="0">

    Also, for anyone who's not active on our forums, there's a new build of Spriter that fixes a stability issue with the previous build

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  • Thanks everyone for your patience if you sent me a capx, and I haven't responded yet. I've been busy with the latest update to Spriter, which is available now on our forums.

    It seems the main issue people are having is with the latest update requiring both the .scml and .scon formats in C2. Scml for c2's import process, and .scon for the runtime. Also, please make sure in the scml object's properties, the project file is set to .scon instead of .scml.

    Roccinio, if you haven't already sent me a capx, please do at lucidulm@brashmonkey.com. The short answer though, is that if you can't set each instance's current animation, entity, etc individually, then there's either a problem with your events, or a previously unknown bug in the plugin.

    To everyone, you can expect more updates to the plugin over the next few weeks catching up to Spriter's full pro feature-set. Please keep the suggestions/bug reports coming. Also, let us know if there's anything in particular you'd like future tutorials to focus on.