lucid's Forum Posts

  • Anybody else getting this error after carefully following the instructions?

    [attachment=0:3tok55lm][/attachment:3tok55lm]

    The only difference between my install & the instructions on Spriter's forum (linked above) is that I have a portable install of C2, so I installed Spriter to that plugin folder instead of to my C drive.

    Has anybody got it working successfully on a portable install?

    Hi miketv. Sorry to get back to you so late. I'm going to talk to Ashley because this is an importer (c2-side) problem. I'll let you know what he says. Also this works for me if I do a portable install to different folders on my hard drive, but all of my portable devices use MTP so I can't test on a different device. Can you tell me what type of device or setup you're trying to use, and I'll pass that information on to Ashley as well.

    would it be possible to make sprite's head and arms follow mouse cursor without having to animate every angle separately?

    That will be much easier when I implement subentities in the plugin.

    Also, heads up everyone Spriter B10 is released, and has the full feature set for Spriter 1.0.

  • Hello again everyone. I know I'm a bit behind on getting back to some of you, but I'm all caught up Spriter side now, and going to be taking a look through everyone's capx's and issues. If you sent me something to look at any time in the past week or two, and I haven't gotten back to you by Wednesday, please give me a nudge here or at in case I missed you.

    Also, very exciting Spriter update upcoming. This particular feature won't make it to C2 immediately, as I will be focused on bugs, and closing up Spriter 1.0, and I'm sure the Scirra folks are extremely busy launching the Scirra store, but I fully intend to have the C2 plugin fully support this feature (with runtime actions to control it) in the future, so it's something to salivate over in the meantime:

    Bass_X, I can't tell from the screenshots, is the problem that the zorder isn't working as expected, or that collision detection isn't working as expected?

  • ThunderLion, not yet. We've had a

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    version of the feature in experimental form available for some time. This shouldn't be used in production yet, and is no indication of the final ui. It is still a while off, but the plan is to develop that into a full-feature some time after 1.0, and also eventually add it to the scml plugin for webGL mode in C2. There's no feasible way I know of to do it in HTML5 and run at a usable framerate.

    kraed, thanks. Glad you got it working.

  • Hi everyone. kraed and Anirender, sorry you're having trouble. Please make sure you're saving both the scml and the scon files. C2 uses the scml file to import, and the runtime uses the scon file to load the animation. We will eventually eliminate the need for 2 files.

    Here's a detailed guide that should help you get started if you're still having trouble. Please let me know if that fixes your issues.

    I will be getting back into the plugin in the next week. I haven't had much time to look into bugs or adding features as we were closing up Spriter B9. We have a few Mac issues to sort out with the new version, and then I will look into everyone's issues and adding more cool new features or enhancements for the plugin. Thanks for your patience.

    On a side note, Spriter saves animated gifs now.

    It's a fun way to share your character animations during development.

    Here's our update announcement for Spriter B9.

    Thought this might come in handy for anyone uploading multiple items into the store, and save you a couple of minutes.

    I just created these PSD templates for each image size, and then it was very easy to either paste and shrink a screenshot, or assemble a new image out of multiple layers. This went much more quickly than my first attempt loading in whatever images I was using and resizing the canvas or cropping, etc.

  • I will look into it I apologize to anyone waiting for me to get back to them about a capx. We're closing up the current build of Spriter, so most of my time is one that until the build comes out sometime in the next week. Thanks for your patience.

    Bass_X - you mean within Spriter Pro, the import another Spriter project into a Spriter project? or you mean a C2 project using Spriter, and it didn't import the character maps into C2?

  • Send me the capx if you could please.

  • Try setting it each tick. As Spriter plays back the animation it sets the opacity for each sprite according to the animation.

  • PSI are you setting it every tick?

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  • Bass_X if possible, please send your Spriter project and if relevant your C2 project to and I can take a look for you.

    thanks will do

  • lucid

    The issue with pivot points is still exist(((( Right now the image isn't shown(((

    And who knows how to prevent sprites sticking glitch?(guys on screen are both solids) I tried to use platform hitboxes but the result seems quite unnatural, may be there is an easy way how to divide sprites when there is a crowd of enemies in one place?

    I tried to use collision boxes in Spriter, I hold shift and drag it into the project and it nonetheless appears as an animation(

    What version of Spriter are you using? I'm not sure what you mean about sprites sticking glitch. If you're asking about how to use Spriter in a basic platform situation, the tutorial linked in my signature should be helpful.

  • Help: the sound I added in Spriter doesn't play in Construct 2. I have the latest version of everything installed.

    Since there are so many options for how to play sound in C2, the importer doesn't automatically add the events you need. Here's the most basic setup:

    lucid

    Any idea what am I doing wrong here ? Or is a Spriter bug ?

    The parts applied from the Character Map are not aligned correctly

    Spriter lets you set default pivot points on images that you can use in your animations. The advantage of this is say your character map had a character wearing a long pointy hat as part of the head image. Then you can set a different pivot point for the head, and your character map will align. If you look at the file palette, you can see your images in the folder and you can double click to edit the default pivot point. You can also copy and paste the default pivots from the original files using these buttons:

    For now, you have to copy each pivot individually, but there will be a shortcut in the future that let's you copy the pivots for the entire folder for files with the same names.

  • lucid

    Really noobish question:

    I have character's parts (images) in the same folder with the Spriter files (scml/scon). I want to add another skin (character map)... How can I move the current used images into a folder ?

    It's a good question, but unfortunately there's no way to change the folder structure after the fact, without actually editing the scml file. (If you decide to try this, just load the scml file in a text editor, and just change the filepaths to the new paths at the beginning of the file in the <folder><file> structure. We will be adding a simple or automatic way to change or detect changes in image paths in one of the upcoming versions of Spriter.

    lucid

    And the last important noobish question, I'm very sorry for it. I forgot to add a body part to my hero (a tail to the wolf) and now I have more than 12 animation without this body part. Is it a real situation to add this body part and how to do this? When I drag the new body part on the zero in timeline it nonetheless appears as an animation.

    P.S: http://www.brashmonkey.com/forum/viewto ... =9&t=15662

    And may be it will be useful, I think I found bug there

    You can paste an object to all frames of an animation by using the shortcut Control Shift V

    Also, when using Spriter with C2, it's important to always use the latest beta, in case there are changes to both the program and plugin that work in conjunction. You can do this setup automatic updates to the latest beta, or check manually for the latest beta in Spriter under the Edit menu under Settings...

    I believe your issue with the pivot points may have been corrected in Spriter B8_2. Let me know if it still occurs after updating.

  • Could you please send me the scml project (including sounds and images) that crashes?

  • Bass_X

    I would do something along these lines: