lucid's Forum Posts

  • sman118

    First off, congratulations on reaching Steam and the launch of 1.0. I'm finally digging into Spriter and its amazing.

    Thanks!

    [quote:3jmx01y1]I'm using Spriter for my enemies and NPC's and I'm running into trouble with the origin point. I've added the platform behavior to the Spriter Object, but its lifting my artwork too high. Can I adjust the origin point on the Spriter Object somehow?

    Not yet, but choosing the bounding box and origin of the runtime's main hitbox is an upcoming feature to both the editor and the plugin. Sorry no ETA on this just yet.

    [quote:3jmx01y1]Also, I've dabbled with spawning a box and using that for the behaviors (like you would with a player character), but Construct 2 won't let me create a container and put a Spriter object inside. I guess it doesn't like putting a container in a container.

    This is probably the best way to do it. Unless I'm misunderstanding you, it seems you just made a simple mistake. You should just be able to add the behavior boxsprite and add that sprite to the container that the scml object and all it's associated sprites are already in. Then use the pin behavior on the scml object to stick it to the behavior boxsprite. Just adjust the hotspot of the boxsprite until the scml object appears in the correct place. And then each time you will be creating an instance:

    spawn scml object
    scml object-set position to boxsprite
    scml object-pin to boxsprite  [/code:3jmx01y1]
    
    Please let me know if you have any more trouble, and there is a thorough scml plugin tutorial linked in my signature.
    
    Eventually as I said, though, you will just be able to draw a box around the object in Spriter, and when you load it in C2, your scml object will be set to that exact bounding box and origin.
  • justifun fixed, thanks.

  • Thanks everyone. Just have a few more things to get in order with the 1.0, new website, new forums, and Steam launches and then we have some new and powerful stuff coming to the plugin.

  • Reidacity, make sure the animation names are the same, and if not change the actions to have the new animation names.

  • That is correct If you want to send me the scml file (just the scml by itself, I don't need the entire project to ), I might be able to manually fix it, depending on whether he created each new entity by cloning the first. If he manually dragged in each file for each entity then I won't be able to fix it for him.

  • Thanks everyone for your kind words. Very exciting times!

    I can't move animations from one Entity to another Entity, is this by design, or it is possible and I am the newbiest of the newbies?

    Hello cesisco, and thanks for your purchase. That isn't supported yet, but will be in a future version.

    Depending on exactly what you need it for, a workaround might be to clone the entity and delete the extra animations you don't want in the new entity, but of course this won't help if you already have two entities with multiple animations in them you want to move from one to the other.

    everyone, we're now available on Steam!

    Current Spriter Pro owners can email us at with the subject line 'Spriter Steam Key Request' (without quotes) Please either send it from your purchase or Kickstarter backer email, and if you no longer have access to that email, then please use the subject line 'Spriter Steam Key Request Alternate Email' (without quotes), and include your purchase email in the body of the email.

    Please allow a few days for your Steam key delivery. We expect it to be a bit quicker than that for most people, but we haven't tested this confirmation and delivery system yet.

    As far as the missing Linux version, we had some last minute issues with the Linux build, but the Linux version will be available on Steam soon as well.

    Lastly, there will be more Spriter program specific news and announcements in the near future once we wrap up all this new Steam and website stuff.

    Thanks everyone, and after you get your Steam keys, if you enjoy Spriter please leave a review on Steam.

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  • Spriter 1.0 Released!

    Learn more about the 1.0 release here

  • thanks Artpunk!

    1.0 release today?

    Yes, we haven't done the official announcement yet, but 1.0 uploads are awaiting approval on the Scirra Store, and at BrashMonkey.com downloads page, the Windows versions are 1.0, and the others are being uploaded now.

  • Hi Thank you very much.

    Just add an event like

    if(sprite.platform.vectorx is greater than 0) <-------depending on the behavior

    --- scml.setMirrored=false

    if (sprite.platform.vectorx is less than 0)

    --- scml.setMirrored=true

  • Is v1.0 still dropping today?

    Yes, doing some last minute bug fixes for a couple of reports I got today.

  • Fantastic program brought last night and using in my next game. Animation is the one thing that puts me off of 2d games. Saying that i also dislike animating 3D with bones. This is the perfect mix of the uses of bones but for 2D and then making the animation process extremely easy. On top of that the integration into construct 2 really will change the games you'll see being made with construct 2. Also does anyone know how IK's are implemented, i'm only familiar with IK's in 3d and don't see how this will work for 2D.

    Thank you very much IK in Spriter itself is done by selecting one or more bones (in the same chain), and holding shift while changing the bones angle. If you have only one bone selected, it will do 2 bone IK with it's immediate parent. In the Pro version you can also right click on a bone to enable IK locking with it's parent which will hold the tip of the bone in place when you move the skeleton around, like keeping the feet on the ground and dragging down on the torso to make a character crouch, for instance.

    In the C2 plugin, there is not currently, but there soon will be the ability to do this in game.

  • Just a heads up everyone. The Scirra Store price has already gone up, but you can still purchase Spriter Pro at the $25 Early Adopter Sale Price directly from our site until midnight (EST) tonight(11/11).

    lucid It works on iPad Air

    Glad it's working.

  • I haven't personally looked into the program with any great depth, but I did point it out to my artist and it sounds like he's planning on buying (or already bought) it. Importing his work into my Construct project has been seamless enough, though.

    As someone on the Construct programming side who won't be touching the Spriter files much at all (unless I need to resave them in the right format or rename something...small tweaks), is there any advantage to purchasing a copy for myself? The free version has been fine for those tweaks I've mentioned thus far, but I'm not sure if there's like, any limitations with the free version (similar to Construct 2 Free files having 100 event limits which would keep a Free user from opening a file with more than 100 events made in the paid version) or if there's a more advanced Construct 2 plugin available with the Pro version.

    There are no specific limitations on the Essentials version, just less features. You won't be able to tweak many game-specific features like actions points, collision boxes, tags, variables, and events.

    I mostly make Isometric games. Can anyone tell if this will help me animate Isometric characters?

    Any Examples would be great.. This close to buy it!!!

    It depends on the art style. For instance, Spriter is used as the animation component in Don't Starve's mod kit:

    Don't Starve on Steam

    Highgrounds uses Spriter animations.

    Subscribe to Construct videos now

    . Play here.

    Referring to a more accurate and less stylized isometric style, Mike, a professional game artist, had this to say:

    Even pro game studios with big budgets to burn would never consider animating an Isometric game with purely hand drawn animation, The time and therefore budget required is unreasonable to say the least. I can say when we finally get around to making any kind of isometric art pack, we'll be first creating and animating the characters in 3d, then re-rendering, breaking them into parts, and then reassembling the frames in Spriter...reusing body parts, heads, shields (images) etc etc as much as possible.

    There's no getting around it...its a massive undertaking... 3d makes it much more attainable.

  • Oops, you "basictest.capx" is saved with a Construct 2 186.2 version and I can't open it.

    The latest version available here is 184... :/

    If anyone has the chance to test Spriter system for an iOS native game, let me know

    Here is a version saved from 184

  • Hi!

    Spriter seems to be a powerfu tool!

    I have some questions before I buy:

    - Is it full compatible with an iOS/Android native publishing?

    - Is there any issue with preformances on iOS/Android native games?

    Thank you!

    Hi I haven't had a chance to test on the latest exports recently. Here's a simple capx with an idle animation. You'll need the scml plugin (linked in my signature). Please let me know if you run into any issues with the export.

    As far as performance issues, I have also not had the chance to run any performance benchmarks, but I am aware of users creating commercial games with the scml plugin exported with cocoonjs.