lucid's Forum Posts

  • Does the reporting feature work when I click the little exclamation mark?

    Also, what's the point of these bots that compose random nonsensical nonsense sentences?

    Is it some primitive ai trying to communicate, or am I supposed to be intrigued by some of the randpm words and thus compelled to click a link?

  • yep, thought it was very, very good. Not too sure about the Hollywood remake - Let Her In - but it does have her from KickAss, so may be ok

    I originally thought the same, because Chloe Moretz is awesome, but that was when I knew the basic plot but hadn't seen the movie, and here are some wikipedia copypastes"

    [quote:3rj06nhg]Producer Simon Oakes has made it clear that the plot of Let Me In will closely resemble that of the original film, except that it will be made "very accessible to a wider audience"; "[It has] the same beats, maybe the scares are a little bit more scary. We've been able to ramp that up quite a lot, obviously for budgetary reasons."

    [quote:3rj06nhg]The filmmakers have noted that "they intend to forge a unique identity for Let Me In, placing it firmly in an American context",

    and worst of all:

    [quote:3rj06nhg]"We're incredibly admiring of the original, but to be honest with you, that picture grossed $2 million. It's not like we're remaking Lawrence of Arabia."

    ?Donna Gigliotti, producer

    also, while not central to the story, they are removing the Eli's other secret (no spoilers),

    and the director will be the guy who did Cloverfield, which I actually thought was worth watching once, but not a truly great film, and certainly not in the caliber of Let the Right One In. Let the Right One In was so subtle and nuanced. It just sounds like he wants to turn it into a Hollywood blockbuster. So it might be good by those standards, but not classic like the original. By the way the screenplay for the original was written by the book's author

    also, found this interesting:

    [quote:3rj06nhg]The decision to make a new film adaptation has been criticized by Tomas Alfredson, the director of the Swedish film. He has stated on numerous occasions that he is not in favor of remaking his film.[17] "If one should remake a film, it's because the original is bad. And I don't think mine is", he said.[18] He also opined that "remakes should be made of movies that aren't very good, that gives you the chance to fix whatever has gone wrong. I'm very proud of my movie and I think it's great, but the Americans might have another opinion. The saddest thing for me would be to see this beautiful story made into something mainstream. I don't like to whine, but of course ? if you spent years on painting a picture, you'd hate to hear buzz about a copy even before your vernissage!"

  • System.Spawn Object

  • thanks again guys

  • It's a Swedish vampire movie.

    Very good:

    http://www.lettherightoneinmovie.com/

    <img src="http://www.hypers-site.co.uk/LetRightOneInbanner.jpg">

  • I'm not sure how high,

    but the way around it if the user doesn't need access to the large numbers (keys) at runtime

    would be to write a plugin for it, or maybe use python

    you could setting a private variable a few numbers from the top end of your spectrum, and then outputting the private variable to a text box, and see if the number is in tact

  • why &global('timer')

    why not just global('timer')

  • > Hmm Consoles dont get much vote. I guess its because we all know that consoles evolve from time to time. Which means, developers might not support the PS2/3, Xbox or any other consoles they have in the future which is due to having a new better one being sold in the market.

    >

    I can't speak on PS3, but in regards to the XBOX 360 I can say that XNA and C# are going to be around for a long, long time. It's not going away. Its base is already huge, and lots of people would like to make games for its formats but aren't language coders. With XNA you can make games for 4 different platforms (Zune, 360, PC, Windows Phone). If there was an export for this, it would be huge.

    There is an event-based program that exports to XNA called the Express Game Maker (In closed beta), and there is the Indie Game Maker which I've heard a lot of complaints about and has little to no instructional help available.

    At some point, someone is going to successfully hit with an export for XNA and it's going to be very valuable. I can see companies going after cell phone exports and whatnot, and it's just going after current trends that have no long-term future, and a much smaller developer and consumer market than going with exports for the MS platforms. I'd say something web-based would be #1 with XNA being 1A, but after that everything else is just reaching for fads or markets that are much smaller... too small to even warrant the effort in some cases.

    I agree with some of this. I think XNA export would be huge, insanely huge even, but I don't think android or iphone are fads. iphone is obviously huge, and jobs knows how to innovate just in time to avoid death. the iphone will get awesome again, and android is only beginning, every month there's like 5 new WOW I WANT THAT phones that are android based. just using it, and knowing google, are enough to know it isn't going away any time soon. during c2 development it will be clear if windows mobile 7 emerges as the supreme leader or not, though, which could easily happen, which once again, makes XNA a good candidate. like I said, I agree with that part, but I think the cell phone thing is only just beginning

    Perhaps the next poll should be "What features can you live without?".

    When you take into account that many of the given platforms cant have all the current features of Construct, or C2(official), IE hwa, shaders, connectivity, non homebrew/cracked, etc, your list becomes a lot shorter.

    not sure what you mean by nonhomebrew/cracked, but I know I want hwa, and shaders, that'd be like not supporting accelerometer on phones, because it wouldn't work on pc.

    I know you didn't say those should be taken out, and you were just giving examples, but I think c2 should take full advantage of any platform exclusive features if possible. if not it will just be a jack of all trades, master of none, instead of a supreme ruler over all dominions

  • tried it for a few minutes, and got a few criticisms meant to be constructive (no pun intended)

    first, is just a suggestion/opinion, the demo version, maybe saving disabled would be better than letting someone only make half a beat. There are alot of ultra-polished superawesome beatmaking programs out there, with very liberal demos and trial versions. there's even some really great free one's. you would probably be aiming for a more niche indie market, but still, you gotta make it so they have fun, and make something that sounds cool. A halting half beat is only frustrating to listen to, and no fun at all. same thing with no looping, you have to get them addicted to it. this would be the equivalent of having a racing game demo, where the car was limited to 20mph, and you weren't allowed to finish a lap. once again, just an opinion, and it's not like I've ever sold software before.

    next, would be the ease of use. not sure why the choice the choice to have little squares above the rectangles with the "wav" file names with the abbreviated names. but the little squares seem like they should be right clickable, too. maybe a way to preview them in the dropdown list as well, perhaps right click again?.

    the preview sounds in the bottom left are useful, but it seems like you should be able to right click them to automatically assign them to the last selected slot on the beat maker to the right, also even after realizing I couldn't do it, I kept trying to drag the files from that list onto the beats. if you need some help on how to make something from the listbox drag and droppable, I'd be glad to help. on the interface note as well, being able to hold the tempo change button to change the tempo continuously would be useful, and also, being able to click on the actual tempo number and type in a new tempo would also be good.

    I couldn't pinpoint when it happens, but its definitely not all the time, but sometimes i think it rushes between the 16 and 17 beat and plays the 17th beat too early. after switching to several beats, and switching back it had righted itself.

    I think it's cool that it gives help to noob beatboxers. in general, it seems like a nice little app, and I wanted to throw a quick beat together and post it, but all the demo limitations, as well as the interface issues made it a frustrating process.

    the basis of a fun tool is there, though, and I think you should keep at it

  • what do you mean their hitbox?, if not their sprite?

    but there should be an action, "set position to another object", use this under an "always" condition

    if the light object doesn't have it, under an "always" condition

    set light position to hitbox.x,hitbox,y

  • Just to further the compliments on construct, I'm a C++ programmer for many years, and I always looked down upon game makers as half-assed, no-skilled dead ends for people too lazy to learn how to really make games. They were always too limited to make anything decent (and typically, suffered horribly in performance).

    Forgive the snobbery, just being honest.

    However, Construct has changed my opinion completely. It's extremely well done. While it still has its limitations, it's light years ahead of game makers I've looked down upon in the last decade... to the point where I'd say it's a mandatory wrench in any game builders toolbox. Whether they use it to release the game or not. It's just marvelous for fleshing out ideas quickly and getting demos up and running to pitch ideas to others.

    Most of this is based around the open-ended nature of Construct and it's ability to be extended by a powerful scripting language. Instead of offering people a box to play in, you've given them an engine they can tap into (effectively, giving them a world).

    Well done, Scirra!

    other than having used c++ for years I pretty much agree with the rest of it. I used think game makers were silly toys no one could use to make anything serious.

    also, don't forget you can use c++ to make plugins, which takes away almost any remaining limitations.

    btw, if you've been using c++ for years, check out the sdk, it's pretty easy to get something awesome happening

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  • pixels per inch (ppi) doesn't really apply for on screen graphics. That's more for printing and scanning.

    so the actual size such as 1024 pixels is what will matter. if you want it look detailed when zoomed in to take up 1024 pixels by 1024 pixels on screen, that's the resolution it should be at. Not sure what software you're using to get the image data in ppi, but simply right clicking in windows and clicking properties should give you image size in pixels. If you tell me the name of the software, I may be able to help you figure out how to get the image size data how you need it for construct purposes, but if it has a setting for "pixels" that should be it, or a pixel density of 1:1 ratio

    also any compression you use, such as jpeg or gif, does not affect the amount of vram it takes up because all images are decompressed into vram, so it's best to use a lossless format like .PNG, because this will give the best quality, including transparency.

    Also there are no dumb questions. most of the awesome Constructors asked a ridiculous amount of questions when they first started.

    welcome to scirra,

    and... please tell me you did the art for your avatar

  • I've come across it often enough that I don't use families at all. I hadn't read the thing about the family manager,but for me, anytime I add anything to a family member after its already in a family, everything goes completely messed up and unusable. Not just private variables either, behaviors, too. I can never anticipate everything ill need when I start out, so I avoid using families at all, since it almost always ends in disaster. Ill have to look into this family manager though, I thought it wad just there for convenience

  • unfortunately, I no longer have the source code

    so I can't update it,

    however, there is hope, because whatever caused this plugin not to work anymore also broke the regular construct controls in the same way

    maybe when those are fixed this will be, too

  • Everything should be in "human readable" or text format, no binary: SVG for image, xml for object/project description etc...

    So it's easier for revision control system, team working, re-use, merging, editing, archiving, etc...

    Yes, especially cap files

    No binary caps, so there can be no such thing as an irreparably corrupted cap file, and an enterprising individual could even make some type of script that automates some tedious cap editting process

    Also, unrelated, but what about giving the sdk a dynamic combo box option for the acetable that allows users to have the choices change the way they can with private variables and global variables. There's a few times when making a plugin this would have been a perfect fit, and I had to compromise better usablility