lucid's Forum Posts

  • i think he might be saying that there are ten billion free tutorials for anything on the web as far as game development goes. if I had the free time, I think I could go from where I am now as a c++ programmer to being able to design parts of unreal engine 3, just based on free online tutorials

  • Ok, I apologize porlo.ill take a look when I get home.

    Edit: actually, I think I already know what's wrong. In that template cap, is there a relationship to the speed and direction of the flying off and where you spawn it?(and probably moves slower if its close to the object originally was on the layout)

  • hey arsonide. I will definitely be using gridtree in my character and level generators, so thanks for the awesomeness. As a matter of fact, I have a bit of a feature request for you, if you don't mind (I could also add it myself to my local copy of gridtree when you're done, if you don't mind letting me borrow the source).

    basically, defining the CallFunction and GetData functions at the bottom of Runtime.cpp, so I can control GridTree from another plugin.

    but seriously. this is supremely awesome for procedurally generated obsessives like me

  • DravenX

    no. I actually have a very boring, nontechnical job at the Post Office. Though I am constantly working on my engine in my free time in the hopes to change that.

    Mulkaccino

    no. I only completed high school, though I always enjoyed math, and it always made sense to me the way everything fit together. but for instance, with this cap file, I just went to google and typed in "sphere math" or something like that, and copied the equations from the wikipedia article into construct expression form, after reading enough of the wiki to get a basic idea of what each term in the equations meant

    and thanks to both of you

  • heheh newt. I actually started looking for the coca cola font so I could do that , but changed my mind due to laziness

  • it'll be easier to answer if you post a cap file. if you'd prefer not to post it for some reason, you can pm it to me

  • Try this: http://dl.dropbox.com/u/4322334/physicscs.cap

    There is something wrong with the physics. Shouldn't it just bunch up instead of spraying outwards from where the first instance was?

    no, it's behaving correctly,

    you're creating objects occupying the same space at the same time, which is forbidden in physics, and so the simulation does it's best to push them out from each other as quickly as possible

  • thanks everyone!

    Congrats! I would love to see that exe in action.

    here's the cap file:

    http://dl.dropbox.com/u/1013446/newmaze5.cap

    this cap is a horrific mess, btw.

    press 1,2,3,and 4 to activate and deactivate layers

    you have to press all four numbers to start off with because all layers are off at start of layout

    arrow keys move around, and mousewheel zooms in and out

    pressing r still regenerates the maze

    also, under the comment "number of spheres" (event 19)

    if you set the loop to something higher than 1 to 1, it'll make concentric spheres inside eachother. originally there was one extra sphere inside the other one, cuz it looked cool

    but my friend wanted to focus less on the spherical aspect of it (let alone the sphere within a sphere) since it was an artistic choice (the journal guidelines said to favor aesthetics over scientific accuracy), and not really accurate or relevant to using majorna fermions to create quantum logic gates.

  • thanks guys

    Jealous. I wanna make stuff that goes on the covers of stuff

    this was definitely cool for me, but I'll be much happier when something I make is on the cover of gameinformer or pcgamer

  • I haven't messed with this at all krush, so i could be way off here, but if you round before multiplying by 100, you're going to limit your answers to 0 and 100 because anything between 0 and 1 will round to 0 or 1 and 0*100=0; 1*100=100

    you might have the order of operations reversed, so it's not

    round(arsonidething)*100

    it's

    round(arsonidething*100)

    if arsonidething always returns a value between 0 and 1, the first one would always be 0 or 100

    and the second one would always end up being a whole number between 0 and 100, like 80 or 14 as opposed to 80.5, or 14.6.

    hope that helps

    edit:not trying to 1up you arson . I had already gotten done typing this tho, so

  • if i know I'm going to be working on the event sheet for a while, I just close the property pane, and the layer/animation pane

  • I noticed the Physic still seem a little inaccurate.

    http://www.mediafire.com/?fy8eo9y4kgi8iz2

    Doesn't seem to bounce right.

    definitely doesn't seem right in that cap, but I think it had more to do with the specific physics settings. depends on what you're going for of course, but I just changed the linear and angular damping from 100 percent, because the lack of momentum was making the bouncing really stiff, but more important was removing "no rotation". the spin of the balls as it hits surfaces goes a long way toward realistic bounce movement.

    http://dl.dropbox.com/u/1013446/engine2.cap

    if you need it to behave that way, but still look upright the whole time, I'd just an invisible physics sprite, and set the image sprite to it's location every tick

  • ^int

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  • http://www.nature.com/nphys/journal/v7/n5/index.html

    A good friend of mine asked that I help him create a cover to submit for Nature Physics, a journal for professionals and academics in the field of physics, as his team had contributed one of the papers being published in the issue. The image I wanted to create required an accurate 3d shape, and I'm not at all experienced with 3d software, so using loumu's maze generator plugin, and some 3d math, I converted the dungeon example cap to wrap a maze around a sphere, and put some random red balls along the maze, and the option to activate different layers of images so I could manipulate them in photoshop individually. after i cropped the image generated with the exe, I used photoshop to artificially increase the resolution, and added some blur effects for the majorana fermion particles on the quantum wire network.

  • thanks jamesx

    on another note. holy damn that's alot of examples and tutorials