Loki2020's Forum Posts

  • Sorry, life n shizz. T biggest influence on this game would have to be "Cute Knight" http://www.hanakogames.com/knight.shtml a game i played years ago and wanted to make "better" also I think their is a gap right about here in the game market, since I cant find any games like this to play myself.

    GAME

    https://dl.dropboxusercontent.com/u/962 ... index.html

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  • For some reason the next button in intro03 and quarters01 is not doing their job any more and locks the 8-dir move of the eye thingie. After a couple hours o trouble shooting I found that it all goes working again if I reverted Construct 2 back to v.79 but now I can't open any newer capx (insult to injury)lol

    any suggestions?

    here is the Construct 2 file:Starborn capx file

    And the demo page:Starborn WIP

  • Ok, so I was studying your code and had it nearly understood and decide to try and implement it. Much to my dismay, my game is broken before I even get started. For some reason the next button in intro03 and quarters01 is not doing their job any more and locks the 8-dir move of the eye thingie. After a couple hours o trouble shooting I found that it all goes working again if I reverted Construct 2 back to v.79 but now I cant open your capx (insult to injury)lol

    any suggestions?

  • Thank you for a solution! This is a bit over my head but I will try my best. I hesitate to even ask, but would you whip up a demo capx? And do you think ( particularly with recent interaction with the RPG maker community link ) that this subject warents a tutorial? Thanks again Yann, you do this community a great service and I appreciate it!

  • Why isn't anyone responding. Did I not present the question well enuff? I know this is not hard for you brilliant peeps.

  • I'm a bit stuck here. I am trying to make a set of questions with A & B answers After you start a new day and you meet your PolyCom assistant you are suppose to answer a series of questions. The way I am trying to implement it is skipping ahead instead of iterating thru them. all the code for this is on quarters01 event sheet.

    here is the Construct 2 file:Starborn capx file

    And the demo page:Starborn

    If you could show me a good way to accomplish this type of dialog it would really help.

  • Yoink!!

  • As you proly know I am doing a relatively graphically intense project. I just used the image editor to convert the BGs to JPG instead of PNGs. This process did a fairly good job on most of my HD images accept two of the ten looked so-so, and one looked like crap. I decided use PS CS5 to replace the offending JPGs. Now all looks great and all i had to do was upload the revised JPGs.

    original BG PNGs 10 x 500kb     = 5000kb

    construct JPGs 75% 10 x 50kb    = 500kb

    final:

    construct JPGs 75% 7 x 50kb +

    my revised jpg's 80% 3 x 120kb = 710kb

  • I thought this one was solved. I read a blog about the feature that determines image file type on export. Now tell me where the !@$@#% switch is....   <img src="smileys/smiley20.gif" border="0" align="middle">

    Ahh, here it is...

    www.scirra.com/manual/129/image-format

  • What do you use for the 3D Modelling? DAZ?

    Yup, and Bryce 7 pro baby...

  • Maby I missed it but how do you nor die... ?

  • It interested me enough to take a look at the tread so it must be cool!

    But does it reflect the gameplay?

    If you need help with anything let me know, I'm happy to help <img src="smileys/smiley1.gif" border="0" align="middle" />

    I hope it do. I'm thinking a space orphan / citizen of the galaxy thing. You have no past but the future is all up to the player. Ty for the offer to help, come next week or 2 i will have made my event sheets bloated with craziness as I add the NPCs. then I will need that help to show me how to not code like a monkey <img src="smileys/smiley2.gif" border="0" align="middle" />   <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Well, It's not much of a game yet, but I'm new to this and have a lot to do. I would like to dedicate this thread to a name for the project. Is Starborn cool, or no....

  • To improve there needs to be more interaction... I know that sounds funny because you move through the game using that little sprite. But i got bored.

    It looks like your trying to hard to make a 3D game in a 2d engine. There's no obvious gun factor. I only got to the part past the bedroom and then had enough.

    Is there more to the game worth taking another look?

    Yes. Is slow going but this will be an RPG of sorts. Next I add people for you to interact with. Next I add platformer style mini games to do work/jobs from the various NPCs around the station. This will feed stats that make you better and get advanced jobs. How you build your stats )in a limited days game) will open new characters, places and opportunities.

  • Really I just want to see if my WIP gets more buss if I use the word tits. When I first put my wip, Starborn on the forum it received an insanely low view count. Dose any one like or dislike the name Starborn? I hope you are non bias, after all, you wanted space tits. I promise that I will not leave that detail out for long, the station cast will be added very soon....

    http://lostloregames.com/starborn/