Logomachine's Forum Posts

  • As a newbie it's a new step toward boldness , programming can be tricky sometimes. Except that I agree with A0Nasser, the creativity is one of the best things about it and I will add the interactivity, cause that's what can bring the experience of gaming beyond movies, when it's used at it best.

  • Hi, If you want, you can see some of my arts stuff on: logomachine . deviantart

  • I've found how to avoid this problem, download "DotNetZip", use the program (in the "Tools" folder) to create the .zip you will upload on itch.io, don't forget to set encoding options to utf-8, your done!

    It worked for me.

  • Hi, same error message for me, did you find a solution (except restart from scratch, of course)?

    I'll get back to you if I got news from my side.

  • You are the man!!! I would like to talk to you on Facebook, would you add me? My name is Guillaume Nassau (there's a castle on my profile pic). THANKS SO MUCH!!!

    I don't have facebook, but let's talk on gmail chat, je viens de t'ajouter

  • First of all, did you get back to the original window size (480x480 is set on the project file)? If you didn't, do it, then try to set the tutorial as first layout, he is the only one that have bigger size than the window size (good for testing).

    Edit: did it worked before?

  • I didn't receive any PM and when I try to send one this is saying than I need 500 rep points.

  • Is there a way for you to send you're project, so I could take a closer look.

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  • Did you have any fullscreen mode set on your project options?

  • I see it take 66% of the screen, try multiplying your resolution setting by 1.5 in a first place, in case your watch automatically downscale it.

  • MadScientist

    Hi, I made you a quick .capx example on a way to work with UID: dropbox . com /s/6zpn445jggh0l71/uid.capx?dl=0

  • smk

    Thanks for your explanations, a lot of interesting stuff is in there, plus, it's always a real pleasure to get the behind the scene point of view. Very kind of you.

    R0J0hound

    Thanks, I understand better now, I will play with your .capx and experience the browser object (I've never use it before).

  • >

    > > BlueSkies

    > > Yeah it's the same way to access pixels.

    > >

    > > Logomachine

    > > Physics would work in concept, but in practice it would be much too slow. A manual per-pixel motion as you describe would be a bit faster, but you'd need to implement most of it in js to get a useable speed.

    > >

    >

    > You're right, it's CPU expensive, I tryed and i fall to 20FPS with ~500 sprite sized to 8x8 pixels on ground and wall.

    > Do you think get the position of the overlapping blood sprite, write his color to the ground/wall sprite, then destroy his instance would be effective?

    > Or does in engine like construct 2, run a plugin is the only way to get this result without killing the framerate?

    >

    This is one of those times where C2 is actually too complicated to solve the problem, there's too much code bloat in using a game engine to do something so low level.

    All right, thanks for answering.

  • Thank you Logomachine!

    I like the solution.

    Question: How can i make the copter move from one place to another whe it stops over the "moving tile"? With a Pin?

    Regards!

    To teleport from one place to another you can create two sprite (ex: portal.a, portal.b), then in your sprite sheet:

    -----------------------------------------V conditions V---------------------------------------------------V action V---------------------

    --- "copter is overlapping portal.a" & "copter platform speed = 0" --> "copter set position to portal.b" ---

    ----------------------------------------------------------------------------------------------------------------------------------------------------

    But like I said there is multiple way to get a same result, so always try to think to all the conditions that could be involved to execute the action you want.

    PS: a pin is made to fix objects together