LittleStain's Forum Posts

  • The player character is flying, it doesn't run on the floor... So instead of "floor" what do I use?

    haha

    Floor() is an expression, not an actual floor..

    It rounds the number down.

    0.7 will become 0

    1.2 will become 1

    etcetera

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  • I guess you could just set the score to : floor(player.x/7.2)

  • If you have the paid version this would be a case of using a family..

    If you haven't got the paid version you'll have to create events for each enemy, for they are seen as different objects..

  • Everything between 4:3 and 16:9

    So using a 16:9 layout and centering your scroll, making sure your background reaches the 4:3 aspect ratio should work..

    You could also choose to use a square layout and distributing your HUD by using the anchor behaviour..

  • For me it seems to work on firefox and nw.js..

    Not on google chrome, internet explorer and edge..

  • What behaviour do you want to use for the movement?

    Would using pathfinding work?

  • Have you looked at the pan and zoom example shipped with Construct2?

    It's right there in your new project dialog..

  • Maybe this will work:

    system is between angles:

    angle(player.x,player.y,object.x,object.y) is between player.angle and player.angle+179 (hit from right)

    angle(player.x,player.y,object.x,object.y) is between player.angle and player.angle-179 (hit from left)

  • This is not really a Construct2 related question..

    To find the answer on how to register a brand-name you should check the law in your country..

    You seem to be from the USA so:

    How to register a Trademark

  • there should an easier way, but should be able this way:

    create a global variable - destroy

    enemy on collision with enemy

    -- enemy is picked up

    system set destroy to "yes"

    -- destroy is "yes"

    enemy destroy

    -- system every tick (or empty subevent)

    set destroy to "no"

    where -- stands for subevent

  • So thats did that ?

    I'm guessing it is the main issue..

    Sometimes listening to warnings isn't a bad thing..

  • > I guess you've seen the warning about not using too many collision-points while adding so much of them..

    > Splitting it up in several objects would be much better..

    >

    > I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

    >

    I have over 160 points

    I hope you mean reputation points on this forum..

  • I guess you've seen the warning about not using too many collision-points while adding so much of them..

    Splitting it up in several objects would be much better..

    I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

  • If you hit thousands of players I guess you could either hire someone to do it for you, or have someone make an update allowing to use an online database..

    I guess the succes would warrant that..

    I was thinking this would be small-scale research orientated when thinking of the mandril solution..

    In that case doing it by hand wouldn't be too much of a hassle..