LiteSnacks's Forum Posts

  • Thanks to all who viewed. Solved by inverting the Y vector.

  • Hello,

    So i was hoping someone could help me w/ some gravity angle issues.

    I have it so that when a platform behavior sprite jumps from one wall to another wall of a different angle of orientation, when the sprite gets close enough to the new wall, the angle of gravity changes so the sprite will land on the wall it was jumping to. (kinda like if i wanted a player to jump from the floor to the ceiling)

    My issue here is when the sprite reaches a close enough distance to the wall to change its angle of gravity, when it does change the gravity angle, the speed of the sprite is retained & immediately changes the direction of the sprite away form the wall.

    Here is an example:

    drive.google.com/a/bgcsc.org/file/d/0B0x-KI1Z396RZ293UWpscG91ZzQ/view

    Thoughts & comments on this are much appreciated, i'm sure many others are having this issues w/ this.

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  • Hello,

    So i was hoping someone could help me w/ some gravity angle issues.

    I have it so that when a platform behavior sprite jumps from one wall to another wall of a different angle of orientation, when the sprite gets close enough to the new wall, the angle of gravity changes so the sprite will land on the wall it was jumping to. (kinda like if i wanted a player to jump from the floor to the ceiling)

    My issue here is when the sprite reaches a close enough distance to the wall to change its angle of gravity, when it does change the gravity angle, the speed of the sprite is retained & immediately changes the direction of the sprite away form the wall.

    Here is an example:

    drive.google.com/a/bgcsc.org/file/d/0B0x-KI1Z396RZ293UWpscG91ZzQ/view

    Thoughts & comments on this are much appreciated, i'm sure many others are having this issues w/ this.