list3ner's Forum Posts

  • Thank you.

    Else is not working it says else cannot be used. But invert works in a weird way.

    If i say Mouse event -> is over object - > play animation it actually plays animation when i move mouse out of object

    if i do Mouse event -> is not over object -> play animation then animation plays when mouse is over object

    This is weird, don't know is it really a bug i have couple more of similar things to do and will post findings. But it's important that it works.

  • Hello,

    I have made action on sprite that happens when mouse comes over, is there opposite event for mouse leave so i can revert the state of object?

    Thank you.

  • How do I make curved surface collider, as far as I've found i can have collision polygon with limited points, bounding box or circle as collider.

  • Hello,

    What is the best way to use curved surfaces, I'm working on a game where you drive scooter over a curved surface it's easy wavy grassy hills. What is the best way to put colliders on this type of surface, so far I'm making empty sprite and using it as tiled background so i can stretch it different way. But I feel I'm using way too much colliders in one level or not? Is there a better way? Also Is there a way I can duplicate multiple objects so they keep form because right now I have to duplicate every time then resize then place and repeat.

    Thank you.

  • Hello,

    I am making rough prototype of the game, it's about small scooter that rides across gentle slopes and can jump. I got the movement part working fine, but I have small problems with rotation of the bike when it jumps because it of course spins too much. I make it jump by applying force because it's physic engine run object. Is there a way to limit spinning because I need physics to run the bike but it would be good if it can jump like platformed or at least limit rotation to +20 degrees in jump for example.

  • Thank you for explanations. I can respect that and I understand that it's not general idea for this product.

    Nevertheless it is great and I wish it many great updates, love that it has also such burning community :)

  • I understand that, it's nice feature but it makes you stop working on the game, code plugin, debug, integrate, test, get back to working on the game. It's not seamless that's what is lacking the plugin system is good for major works, custom tools etc.

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  • If that is your idea of the fate for construct that is good wish you all the best. But it leaves a gap that if filled somewhere else can be quite deadly as this is not trivial feature.

  • Hello,

    I'm really new on this forum but we are planning to use Construct2 in our future projects and currently are planning to buy license for next project we have in line.

    As far as i could see Construct2 tried to avoid coding in game making process and managed to do that just fine. But my opinion is for some people this option to have would be really important. I'm not sure about architecture as i did not go so far in depth but if something like Unity3D approach attaching scripts to existing objects (component based architecture) can be achieved that would mean a lot as we could then chose to use events or attach our own script to game object that will govern it's behaviour and make even complex things.

    This feature would make Construct2 stand out even more in emerging world of HTML5 game engines and honestly with this flexibility comes price increase that I for one would be happy to pay for feature such as this.

  • Thank you...

    We generally decided to go with Construct2 for browser but we will skip mobile platforms since it's still in growing phase and as far as i can see many people are working hard to make mobile as seamless as possible so i expect in near future it will be good.

    We were toying with the idea to make wrapper with web view, we did so on iOS for some other projects static apps not games but that complicates things further and adds to complexity but it's valid way to do and can give you more control over your game on mobile platforms.

    Looking forward soon to be part of community as we will purchase license by the end of this month for the upcoming project.

  • Thank you guys for explanations.

    I really like the features but as szymek said for the powered by... that can be a problem for commercial work if there is option to pay and remove that that would be something.

    If i understand correctly Construct2 does not support building APK or eclipse project or XCode for iOS project by itself? in features for payed versions there is iOS/Android mentioned? Does this still mean that i need CocoonJS or similar even if we buy Construct2?

  • Hello,

    I'm Dejan and new here coming from TripleClaim Game Collective

    We are planning to use construct2 in one of our commercial project aimed at iOS and Android so I'm interested in few questions:

    • What's with the sound (working/not)?
    • How is the performance on iOS/Android (any advices?)
    • Do i get APK/XCode project for publishing purposes?
    • Any other help and advices regarding construct2 on mobile would be appreciated because we are trying to decide should we go with construct and it's really important decision if we go with it we will buy license and work all future HTML5 projects with it.

    Thank you.