lionz's Forum Posts

  • Well the condition I don't know it depends when you want to spawn the item. As it is that condition doesn't make too much sense, I would expect 'on start of layout'.

  • You haven't set the item variable to the item name which is the key part of this logic. You need to set the variable to item.ObjectTypeName when you pick it up.

  • No it's string variable, the idea is that the variable is the name of the item, then you use create object by name.

  • So the variable is called Item as well a the object? Confusing. Anyway it looks like you've used quotation marks so "Item" is wrong instead just type Item so it uses the variable.

  • The addition of the every 0.1 seconds will affect it just remove that.

  • It wouldn't go invisible unless you told it to or unless you have the banana present in the layout already and it's invisible, because Construct sometimes takes stats from the first existing instance of an object.

  • You do not have permission to view this post

  • Can you give the example again but don't use co-ordinates as values so it's easier to work out what you want.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Persist behaviour will work for one half of the problem that was leaving the item in the layout. For carrying them over you can store in an array. If it's just one item though maybe you can store the item name in a global variable and in the new layout use 'create object by name' with the variable.

  • So you also have a pick nearest dummy condition I guess? I think system for each 'Animals' then pick nearest dummy to Animals on the conditions should work.

  • You do not have permission to view this post

  • In Construct 3 it's called local storage and works the same way, but isn't 'save' better for this? Have you tried to use system save game before?

  • You do not have permission to view this post

  • Sounds like you're describing an inventory? Take a look at forum posts on inventories, you can use an array to store items that you pick up.

  • This was amazing because you posted the video and it's working perfectly in the video and you said it's working ahaha.

    But yeah it looks like the issue is it stops letting you wall jump on a random occasion. You are using a lot of booleans and variables, seems to imply that a variable like 'canwalljump' is not set. You have so many events there that could conflict that it makes sense a bug may occur. Normally you would go in debug mode and check these variables and make sure they are as expected to begin trying to locate the cause.