lionz's Forum Posts

  • Just link a sound up to a number. If variable is 1 then play sound 1 etc. easy! If you want to do a random sound it'll be something like OnTouch > variable = rand(min,max). This will set the variable to a random number and play the sound linked to it.

  • Random sounds or in the same order?

    OnTouch > Add 1 to variable

    If variable = 1 > Play Sound 1

    if variable = 2 > Play Sound 2

    etc.

  • I would need a cut-down .capx file or a screenshot of the issue to help you any more here. I can't imagine how the game works. In my mind, spawning a sprite to detect collision would be good enough so I'd have to see the game.

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  • A 3d image that scrolls?..

  • There is a text font plugin. Gets talked about a lot on the forums. In this case though you could just create 26 letters outside of the game and import them and use them how you want I guess.

  • Yeah hard to understand with that English but the easiest way to do it is to probably spawn a circular sprite that acts as the bomb radius and anything that touches it gets destroyed?

  • You could create tile sprite clones and then set text on each sprite to create letters.

  • What's the issue you're having?

  • Platform behaviour > Simulate movement left/right etc

    or possibly use the MoveToward command on Every X seconds

  • I don't get a javascript error but this usually occurs because things are looping too fast. Add in some Wait time of 0.1 seconds in the follow logic.

  • Yes, pathfinding.

  • I'm going to assume that this is happening because one animation is longer than the other. Just use some OnFinished events to ensure that both animations are finished before going to idle.

  • Easily is the answer. Look at layers in the manual.

  • Ah ok, from the way you listed the ways of doing it I assumed you knew what UIDs were. When you select the object, the UID is listed on the left side under the name of the object. In the kind of game you're describing I think it's fine to just use UIDs as you are unlikely to be spawning and destroying loads of buckets and gates etc.

  • My favourite way would be :

    If Bucket = Full (instance variable Full set to true perhaps)

    Cond: Pick bucket by unique ID (ID of relevant bucket)

        Sub event: Pick gate by unique ID (ID of related gate)

                  Do Action (like move gate, play anim of gate whatever it is you're doing)