This would be simple enough to make in C2. It's more about exactly what you need, you would need to explain the match 3 properly and what happens for anyone to give proper assistance. It sounds like you would mostly be making use of variables here though rather than behaviours.
It applies to real time as far as the system clock is matched to real time. It uses the system clock to determine the date and time.
I use rex's date plugin. Comes with some example .capx including one for comparing system time.
http://c2rexplugins.weebly.com/rex_date.html
Yes you can export to desktop for submission to Greenlight. You can also buy Construct 2 on Steam.
https://www.scirra.com/manual/167/timer
True it might be impossible to find. I like this version
Ask the crafty russian who made the video although it was years ago.
What logic are you using? On any touch start > set angle toward touch.x,touch.y should set the angle toward the touch point and keep it facing in that direction until next touch. If you're trying to do something other than this please post .capx or link to example of what your game is doing.
If you want to learn javascript, python, ruby etc, this is a great set of tutorials online that you can get through and start coding games!
https://www.codecademy.com/learn
We sacrifice a goat to the great God Imhotep.
...just kidding, it's a normal British Christmas. Get a tree, put some presents under it. Do the conga naked around the neighbourhood. What, no?...
> Is it really impossible to find out the original artist of this cover? It is produced, it is well done, nobody recognizes it? > Reasonable bump.
> Is it really impossible to find out the original artist of this cover? It is produced, it is well done, nobody recognizes it?
>
Reasonable bump.
Nope it's not impossible, it's these guys :
I've not made use of this before but I think I will be doing now, looks useful. Seems nth instance 1 works for this scenario.
Hmm sounds challenging
Develop games in your browser. Powerful, performant & highly capable.
Yeah separating with Else is fine : D
The link won't work for me but this should :
Every tick > object set size (self.width+1,self.height+1).
You should see some gradual growth.