lionz's Forum Posts

  • Thanks for the info. My current method could be the most efficient I'm just looking for a shortcut of doing the following.

    X=0, y=0 : item added. Now I need to add all of the associated attributes for that item to 0,1 0,2 0,3 pushing all of them separately for that stored item. This is because I cannot push an object to the array (which could have defined instance variables).

    When I add a new item it will be pushed to x=1, y=0. Then all associated attributes for that item such as the amount of them in the inventory, the type etc will be stored under 1,1 1,2 1,3 etc.

    Yes this works kinda like a table storage for all of the items but just wondering if there was a way to simply add items on x=0 only and have access to its attributes elsewhere or stored in a better way.

  • I want to store an object in an array.

    Previously I was storing objects as text strings on Y=0 with the amount of the object on Y=1, so a Potion might appear as a text string on (0,0) of the array and the amount of potions would appear on (0,1) of the array.

    I'm wondering if there is a better way than this of storing an object with parameters because in the future I may add more, i.e. can I store an entire object 'Potion' in (0,0) of the array and access its parameters such as amount, type easily? If this is possible then what is the object type I am looking for? I noticed you cannot push an object to an array so there might be some other type I can use.

    Thanks

  • Yeah you can always store stats

  • Nobody's going to want to tap to shoot each individual bullet in such a fast paced genre, my wrist is aching just thinking about it.

  • Tilemap performance is great as long as you don't try and draw large images.

  • From the discussions here :

    and here :

    Some black screen resolutions have been "It should work if you either turn off WKWebView or add the CorHttpd plugin."

    That's all the info I have from searching. Black screen seems to be a regular occurence though and could have different reasons.

  • Anything that looks like a JRPG instantly excites me for some reason. And 90s Lara Croft mmmm

  • What elements of the game are you looking to replicate? You won't be able to make a 3D world but it will be possible to replicate some of the systems from the game as long as they work in 2D.

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  • By save do you mean exiting the game and then load the game and it has saved what's in the inventory? You could look at save games for that, where you can store the state of the game.

    The problem mentioned at the bottom is probably some faulty logic but it would be just a guessing game without a capx or possibly a screenshot of the relevant events.

  • What kind of event logic were you using to make it disappear and re-appear? To share with dropbox, it creates a dropbox folder in C:\users\Dropbox. In that folder is a Public folder. If you drop your file into there it gets uploaded to Dropbox, you can then right-click on the file and select Copy public link to get the url to share on here. Alternatively you can upload it via the Dropbox website once you login.

  • I think 426 is setting picked to false on the newly select enemy instead of the previous one? The first 3 events probably need some kind of rework. I also don't think 425 and 426 should be checking at exactly the same time, from the logic anyway.

  • You could use the slider bar object and depending on its value you can change the volume of the game.

  • The logic affecting it is event 8, the inverted left mouse click button down. Not sure what you've tried to accomplish there but if you disable that logic it works.

  • This looks like the sort of thing you want?

    If not, there should be something suitable in the addons section of the forums :