lionz's Forum Posts

  • To have it constantly follow the cursor, I use set angle toward mouse.x, mouse.y every tick and then object move forward. You could also do it by on every click, set mouse.x mouse.y to pathfinding destination, then have the enemy move to that destination. It really depends on exactly what you want to happen.

  • You probably have some logic set to play animation while 'key is down' instead of on key press.

    Because of the logic in 1, it's going to keep playing the animation while the key is down.

    Add a condition in for your other movement actions : when not punching

  • Oh a screenshot has been added. The function names need to match? Calling "moonnormalize" won't do anything.

  • I mean what problem are you having?

  • What is the problem?

  • You're not picking anything. Just using 'Pick random Bunny instance > Bunny jump' will work. 'For each' isn't always needed and it doesn't mean 'Do action to each', you need to pick the instances it applies to with a condition.

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    BitBalloon is OK but I get random unexplained errors so it's kind of like a lottery on whether my prototype will quickly launch. I've tried Neocities on ashley's request and it seems fine, you just drag the files in and it launches instantly on your website.

  • Not exactly sure what OP wanted, request isn't very descriptive. Just providing general help lol.

  • That's exactly the same as what I posted above. Click on Family > Pick top instance. The non-family .capx is pretty much what you posted but like I said it gets out of hand with the comparisons on loads of objects.

  • I'm just saying if you want to set the speed of play for a bunch of sounds but you don't want to group them with the same tag then just use normal events like this:

    Set "sound1" playback rate to 0.1

    Set "sound2" playback rate to 0.2

    Set "sound3" playback rate to 1

  • Sounds with the same tag are affected together, that's why it's there. How many sounds do you have? Just list them all? Set "sound1" playback rate, Set "sound2" playback rate if using the same tag isn't convenient.

  • There is a plugin that allows you to pin to imagepoints which could also be useful.

    http://c2rexplugins.weebly.com/rex_pin2imagepoint.html

  • There are many ways to do it. I made something for you here using an array, something like this to start with?

    https://dl.dropboxusercontent.com/u/495 ... hange.capx

  • a LITTLE fishy, isn't that breach of license agreement? Unless Indonesian friend bought 2 licenses.

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  • hi, it's possible that your origin image point is off-centre on one of the frames. In the editor click through and have a look at the co-ords of the origin in the bottom right, are they always the same?