lionz's Forum Posts

  • You could probably do it all in a few events with families. You would use a family instance variable for the selected character, set this to true when they have been clicked on or selected at the start of the game. Then you could say character(family), selected=true, find path to mouse.x,mouse.y, character(family) move along path.

  • You could initially create the coins based on a global variable being 0 and if they are collected set it to 1, so when you return they won't be created.

  • 1. You have all 5 objects created but 4 are invisible, so you are actually dragging 4 of them before the visible circle. Check in debug preview.

    2. Same problem as above, there are invisible shapes you can drag around.

  • You can 'Pin' the collision detector to the player, will that do what you want? Or is this something to do with the movement of the player, you want it to move in grid style?

  • Give them the Persist behaviour or make them global objects.

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  • Yeah we can move this to PM as it will just be gaining assistance with instance variables.

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