lionz's Forum Posts

  • You'll need to disable the platform behaviour too when they're not selected. Failing that, you'll have to post a capx as logic might be getting affected by something else.

    I made this quick capx here : https://dl.dropboxusercontent.com/u/495 ... ected.capx

  • Set an instance boolean on the sprite i.e. isSelected. Then on sprite clicked set the boolean to true. Then set up logic - platform behaviour is enabled if isSelected=true.

  • Looks fine, the only logic to navigate to level 1 is the button press.

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  • For nearest target add a pick nearest condition something like PlayerUnits > Sprite1 pick nearest > Set destination Sprite1. Without a condition it will just pick the lowest UID Sprite1 as it is doing at the moment, you need to specify which Sprite1 it should go to.

  • So what you're asking is where do you get artwork from? You make it yourself or hire an artist, or buy the bundle packs which were made by artists.

  • Is this a single player game where you can choose different characters? You should only have to set the controls once for the player. If it's not that type of game then please explain more about the game so I can give some advice on whether to use families.

    What I'd really like to know, if not already discussed. Is Construct 2 going to be retired once it hits a certain build with no more support or are Construct 2 and 3 going to be updated side by side?

  • Jump str=0 should be fine, so the issue must be your event is never true. Check in debug mode if your instance variables are as expected.

  • I would not like to use every tick..

    I know how you can do it...using every tick.

  • I searched in forums and it seems to always be a problem with the preview browser. There were a few fixes to 'Project model unavailable' assert, ashley fixed it in backend C2 though rather than a specific fix to someone's project. Could be an actual bug which is why I say to post it there. If it's a huge project or something and you don't want it shared maybe you can email it straight to scirra, not sure what happens in that situation.

  • This is in the wrong section I think, but this should be simple enough to make in C2.

  • I think a similar issue to this has been fixed before, post in the bug section with a .capx example that shows the issue.

  • punktum

    I've got a fix for this as well. Create a family instance variable i.e. sound. On all objectA set it to 1, on all objectB set it to 2. Under the on touched family pick top instance event put sub events if sound = 1 > play sound1, if sound = 2 > play sound2.

  • Oooo thanks for the response, I like ashley's capx.

  • Has anyone had any experience with creating RPG dialogue where it scrolls and reveals a letter at a time as though it is being typed out rather than just the entire block of text appears at once? You could do this in a convoluted way with Set text H, make invisible/visible, Set text He, make invisible/visible, Set text Hel, but I'm wondering if there is a much simpler way of doing this?